Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8797757419307053097 (custom seed) 58 yey the Conjurer (level 4, -1/30 HPs) Began as a Barachi Conjurer on Mar 12, 2024. Slain by Sigmund ... wielding a +0 scythe (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:56 (1664 turns). yey the Conjurer (Barachi Conjurer) Turns: 1664, Time: 00:04:56 Health: -1/30 AC: 5 Str: 8 XL: 4 Next: 1% Magic: 2/8 EV: 12 Int: 20 God: Gold: 109 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +1 robe rPois . e - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: confused, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles g - 6 stones Armour a - a +1 robe (worn) e - a +2 hat (worn) Scrolls b - a scroll of teleportation Skills: + Level 1.2 Staves + Level 2.8 Dodging + Level 2.4 Stealth + Level 2.7 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 22% 2 Gell's Gravitas Tloc 2% N/A 41% 3 Teleport Other Tloc 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund gestures at you while chanting. The puff of flame hits you! The searing ray hits Sigmund. Sigmund is moderately wounded. Unknown command. The searing ray hits Sigmund! Sigmund is severely wounded. The searing ray hits Sigmund! Sigmund is almost dead. You finish channelling your searing ray. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Something hits you! * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss something. You hear some strange, mumbled words. You are confused. Unknown command. You closely miss something. Something hits you. You die... ............######...###...<..### .##...........................# ..........#.############.††..## .##.........## #.....# .####.#......### #####..### ## #.#........######.......## #####.#.#.#.....##....#####..# ...##...#.#.##.{.#.#### ##.# ##..÷...........@..## ####.#### #..##.####..#.......# ##.....#.. ..###.####........#.####......... ....#.>##.............†)......... <.........#.####...##............ .......####..#####..>.).......... ....######.....# ###............. ........##.....# #....>......... #######........# #.............. There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:2) An orc (D:2) 7 endoplasms 4 goblins A hobgoblin (D:2) 2 quokkas 4 ball pythons 2 bats 3 frilled lizards 5 kobolds 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yey the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 208 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 476 | D:1 | Learned a level 2 spell: Searing Ray 981 | D:2 | Reached XP level 3. HP: 8/24 MP: 1/6 1142 | D:2 | Reached skill level 1 in Staves 1212 | D:2 | Noticed Sigmund 1559 | D:2 | Reached XP level 4. HP: 28/30 MP: 1/8 1662 | D:2 | HP: 1/30 [something (10)] 1664 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic D:2: layout_rooms, minmay_split_cup_small, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Staves | 1 | 1.2 Dodging | | 2.8 Spellcasting | | 2.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 42 | || 42 Short sword | 4 | 2 || 6 Cast: Magic Dart | 59 | 2 || 61 Searing Ray | 3 | 1 || 4 Ability: Hop | 3 | || 3 Use: Scroll | 8 | || 8 Potion | 2 | || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 35 | 5 || 40 Dodge: Dodged | 35 | || 35