Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10541501505499692677 0 yey the Ducker (level 1, 11/16 HPs) Began as a Merfolk Gladiator on Mar 22, 2024. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:28 (44 turns). yey the Ducker (Merfolk Gladiator) Turns: 44, Time: 00:00:29 Health: 11/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: hasted, very quick A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking Potions g - a potion of heal wounds i - 2 potions of magic j - a potion of berserk rage Skills: - Level 2.1 Fighting + Level 4.0 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are too confused! You are too confused! You are too confused! Unknown command. You bump into the stone wall. Ijyb hits you with a +0 dagger. You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You closely miss Ijyb. Ijyb hits you but does no damage. Ijyb hits you but does no damage. You bump into the stone wall. You bump into the rock wall. Ijyb zaps a wand. You resist with significant effort. You bump into the rock wall. Ijyb closely misses you. You bump into the stone wall. You feel less confused. Ijyb grins evilly. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #<.#..+ #..g.@# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yey the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed Ijyb 44 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Trident || 11 Use: Potion || 2 Armour: Leather armour || 9 Dodge: Dodged || 7