Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2448275893463820405 0 yey the Ducker (level 1, -6/16 HPs) Began as a Merfolk Gladiator on Mar 22, 2024. Mangled by Ijyb ... wielding a +6 club (9 damage) ... while paralysed by Ijyb ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:13 (13 turns). yey the Ducker (Merfolk Gladiator) Turns: 13, Time: 00:00:14 Health: -6/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 2 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: paralysed, hasted A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds i - 2 potions of magic j - a potion of berserk rage Skills: - Level 2.1 Fighting + Level 4.0 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You puncture Ijyb! Ijyb is heavily wounded. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +6 club! * * * LOW HITPOINT WARNING * * * You hit Ijyb. Ijyb is severely wounded. Ijyb barely misses you. You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb hits you but does no damage. You barely miss Ijyb. Ijyb is severely wounded. You hit Ijyb. Ijyb is severely wounded. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb zaps a wand. You resist with significant effort. Ijyb zaps a wand. You resist with significant effort. Ijyb hits you with a +6 club! Ouch! That really hurt! You die... ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yey the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 2 | D | Noticed Ijyb 10 | D | Paralysed by Ijyb for 5 turns 13 | D | Mangled by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Trident || 7 Use: Potion || 1 Armour: Leather armour || 4 Dodge: Dodged || 1