Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14154373208329584311 3 yey the Vexing (level 1, 9/9 HPs) Began as a Felid Enchanter on Apr 22, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (54 turns). yey the Vexing (Felid Enchanter) Turns: 54, Time: 00:00:26 Health: 9/9 AC: 1 Str: 4 XL: 1 Next: 41% Magic: 4/4 EV: 17 Int: 18 God: Gold: 16 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 1 rFire . . . - Unarmed rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Potions a - 2 potions of invisibility b - a potion of heal wounds {unknown} Skills: - Level 2.6 Dodging + Level 4.1 Stealth + Level 1.1 Unarmed Combat + Level 2.0 Spellcasting + Level 4.5 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. You scratch the endoplasm. The endoplasm is almost dead. The hobgoblin barely misses you. The endoplasm jiggles. The endoplasm misses you. Unknown command. You scratch the endoplasm but do no damage. You bite the endoplasm, but do no damage. The endoplasm is almost dead. The hobgoblin closely misses you. The endoplasm freezes you. You are frozen. You die... You rejoin the land of the living... Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #~~.....~~~.##........Jg...... #~..~~~..~~.##................ #..~~~~~..~.##..)............. #.~~...~~.~.+................. +.~..~<~..~.+................. +.~.~~...~~.#................. #.~..~~~~~..#................. #.~~..~~~..~#................. #.~~~.....~~#..@.............. ..8.~~~~~~~~##................. ...###########....############# ### #....# #.##.# #. .# ## ## There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yey the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 53 | D:1 | Frozen to death by an endoplasm 53 | D:1 | Lost a life (0 lives remaining) 54 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, st_stairs_3 Action || total ---------------------------++------- Melee: Unarmed || 14 Bite || 1 Armour: Skin || 4 Dodge: Dodged || 14