Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 812811545544935153 43 yey the Ducker (level 3, -6/25 HPs) Began as a Djinni Conjurer on May 28, 2024. Mangled by an ice beast (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:34 (51 turns). yey the Ducker (Djinni Conjurer) Turns: 51, Time: 00:00:34 Health: -6/25 AC: 2 Str: 6 XL: 3 Next: 82% Gold: 0 EV: 13 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Missiles g - 5 stones Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 5.7 Dodging - Level 1.5 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 13% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (lightly wounded, 79% to hit) The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast barely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast barely misses you. Unknown command. Unknown command. The searing ray misses the ice beast. You finish channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel a terrible chill! You die... ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓Y▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see an ice beast. Vanquished Creatures An iguana (D) An adder (D) 2 orcs (D) A ball python (D) An endoplasm (D) A goblin (D) A kobold (D) A rat (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yey the Djinni Conjurer began the quest for the Orb. 0 | D | yey set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 41 | D | Noticed an iguana 41 | D | Noticed an ice beast 44 | D | Reached XP level 2. HP: 14/21 MP: 0/0 48 | D | Reached skill level 5 in Dodging 48 | D | Reached skill level 5 in Spellcasting 48 | D | Reached skill level 5 in Conjurations 48 | D | Reached skill level 5 in Hexes 48 | D | Reached skill level 5 in Summonings 48 | D | Reached skill level 5 in Necromancy 48 | D | Reached skill level 5 in Translocations 48 | D | Reached skill level 5 in Fire Magic 48 | D | Reached skill level 5 in Ice Magic 48 | D | Reached skill level 5 in Air Magic 48 | D | Reached skill level 5 in Earth Magic 48 | D | Reached skill level 5 in Alchemy 48 | D | Reached XP level 3. HP: 12/25 MP: 0/0 48 | D | Learned a level 1 spell: Kiss of Death 51 | D | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 5 | 5.7 Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 9 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 7