Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10061773023917443071 100 yey the Protected (level 5, -2/35 HPs) Began as a Djinni Conjurer on May 28, 2024. Slain by a gnoll sergeant ... wielding a +0 spear (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:01 (112 turns). yey the Protected (Djinni Conjurer) Turns: 112, Time: 00:01:01 Health: -2/35 AC: 2 Str: 6 XL: 5 Next: 3% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 8.9 Armour - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 e - Apportation Tloc 36% N/A 3% 1 f - Scorch Fire 36% 2d6 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Spell assigned to 'f'. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +0 spear. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll sergeant barely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (severely wounded, 84% to hit) The searing ray misses the gnoll sergeant. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +0 spear! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +....g)@....†...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a gnoll sergeant. Vanquished Creatures A scorpion (D) An iguana (D) A dart slug (D) An orc (D) A ball python (D) 2 endoplasms (D) A jackal (D) A quokka (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yey the Djinni Conjurer began the quest for the Orb. 0 | D | yey set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Armour 7 | D | Reached skill level 2 in Armour 8 | D | Reached skill level 3 in Armour 12 | D | Reached XP level 2. HP: 10/21 MP: 0/0 103 | D | Noticed a gnoll sergeant 103 | D | Noticed a scorpion 105 | D | Reached skill level 4 in Armour 107 | D | Killed a scorpion 108 | D | Reached skill level 7 in Armour 108 | D | Reached XP level 3. HP: 21/25 MP: 0/0 108 | D | Learned a level 1 spell: Apportation 108 | D | Reached XP level 4. HP: 26/31 MP: 0/0 109 | D | Reached skill level 8 in Armour 109 | D | Reached XP level 5. HP: 27/35 MP: 0/0 109 | D | Learned a level 2 spell: Scorch 112 | D | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 3 7 8 | 8.9 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Cast: Magic Dart | 9 | || 9 Searing Ray | 1 | 2 || 3 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 9 | 1 || 10