Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 3944924517781659992 378 yey the Magician (level 7, -1/53 HPs) Began as a Djinni Conjurer on Oct 17, 2024. Slain by a gnoll ... wielding a +0 flail ... led by a gnoll bouda (7 damage) ... on level 5 of the Dungeon. The game lasted 00:05:05 (2863 turns). yey the Magician (Djinni Conjurer) Turns: 2863, Time: 00:05:05 Health: -1/53 AC: 5 Str: 12 XL: 7 Next: 4% Gold: 148 EV: 10 Int: 20 God: SH: 0 Dex: 13 rFire + + . q - +8 war axe of Qedill {flame, rN+} rCold x . . (no shield) rNeg + . . k - +0 ring mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + d - +6 ring of strength HPRegen 0.28/turn (no ring) %: infuse magic (-2 HP) @: unswift, flying, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 148 gold pieces. Inventory: Hand Weapons b - a +0 long sword i - a +0 falchion q - the +8 war axe of Qedill (weapon) {flame, rN+} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. Armour k - a +0 ring mail (worn) Magical Staves l - a staff of death Jewellery d - a +6 ring of strength (left hand) Wands p - a wand of polymorph (14) Scrolls f - 3 scrolls of teleportation {unknown} h - 2 scrolls of identify {unknown} n - a scroll of immolation {unknown} o - a scroll of fog {unknown} Potions a - a potion of curing c - a potion of degeneration {unknown} e - a potion of heal wounds {unknown} g - a potion of berserk rage {unknown} j - 2 potions of mutation {unknown} m - a potion of enlightenment {unknown} r - a potion of attraction {unknown} Skills: + Level 4.5 Fighting - Level 2.3 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations + Level 5.0 Hexes + Level 5.0 Summonings + Level 5.0 Necromancy + Level 5.0 Translocations + Level 5.0 Fire Magic + Level 5.0 Ice Magic + Level 5.0 Air Magic + Level 5.0 Earth Magic + Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 50% 2d6 4% 2 c - Fulminant Prism Conj/Alch 12% 3d9 32% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 32% 4 e - Kiss of Death Conj/Necr 100% 2d13 3% 1 f - Static Discharge Conj/Air 50% 3-6/arc 4% 2 g - Swiftness Air 25% N/A 10% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You have reached level 7! The power to cast Swiftness wells up from within. Spell assigned to 'g'. You reach down and close the door, pushing everything out of the way. You see here a scorpion corpse. Something unseen opens the door. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel quick. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll bouda barks out a call to the hunt! The gnoll picks up the pace! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You start to feel a little slower. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. Your attacks no longer feel as feeble. Found 3 stones. Found a stone staircase leading down. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You feel sluggish. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! You die... #.....##..##..# #. #............ #####g##......#.. .............. #...†.#.......#. .##...##.....## #.....#.......+ . ######.....# #.....##......# ....... #.....##..##..# .. #.....g...##..###### #.....###+##.(.....##... #.....# #...g@>...... #...... #............ #...... #............ ####### #.###.####.## #. #.# # .. ... #.. ...# #.## You could see a gnoll (swift). Vanquished Creatures 2 scorpions (D:5) A bombardier beetle (D:4) 2 orc priests An orc wizard (D:5) 6 gnolls 3 adders A dart slug (D:2) 5 orcs 5 ball pythons 5 endoplasms 2 giant cockroaches 3 goblins A hobgoblin (D:1) 6 jackals (D:4) 3 kobolds 3 quokkas A bat (D:1) 4 frilled lizards 3 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yey the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yey set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 227 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 251 | D:1 | Reached skill level 1 in Fighting 835 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 835 | D:2 | Learned a level 1 spell: Kiss of Death 1266 | D:3 | Found a faded altar of an unknown god. 2110 | D:4 | Reached XP level 4. HP: 29/33 MP: 0/0 2283 | D:4 | Reached XP level 5. HP: 28/40 MP: 0/0 2283 | D:4 | Learned a level 2 spell: Static Discharge 2484 | D:4 | Identified the +8 war axe of Qedill {flame, rN+} 2597 | D:5 | Entered Level 5 of the Dungeon 2605 | D:5 | Reached XP level 6. HP: 46/47 MP: 0/0 2847 | D:5 | Reached skill level 5 in Spellcasting 2847 | D:5 | Reached skill level 5 in Conjurations 2847 | D:5 | Reached skill level 5 in Hexes 2847 | D:5 | Reached skill level 5 in Summonings 2847 | D:5 | Reached skill level 5 in Necromancy 2847 | D:5 | Reached skill level 5 in Translocations 2847 | D:5 | Reached skill level 5 in Fire Magic 2847 | D:5 | Reached skill level 5 in Ice Magic 2847 | D:5 | Reached skill level 5 in Air Magic 2847 | D:5 | Reached skill level 5 in Earth Magic 2847 | D:5 | Reached skill level 5 in Alchemy 2847 | D:5 | Reached XP level 7. HP: 21/53 MP: 0/0 2847 | D:5 | Learned a level 3 spell: Swiftness 2863 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_b D:2: layout_basic, minmay_pentomino_w2 D:3: layout_loops_corners, hellmonk_ecumenical_altar_run_dry D:4: layout_rooms, feat_on_display D:5: layout_gridville, minmay_temple_entry_tees Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 | 4.5 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: War axe | | 8 | || 8 Cast: Magic Dart | 58 | 49 | || 107 Searing Ray | 3 | 11 | || 14 Swiftness | | | 1 || 1 Use: Potion | | 2 | || 2 Armour: Leather armour | 3 | | || 3 Ring mail | | 34 | 5 || 39 Dodge: Dodged | 8 | 10 | 1 || 19