Dungeon Sprint DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 6520527664195046730 0 yey the Sneak (level 1, 0/18 HPs) Began as a Kobold Brigand on Oct 31, 2024. Slain by a merfolk siren ... wielding a +0 spear (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (12 turns). yey the Sneak (Kobold Brigand) Turns: 12, Time: 00:00:11 Health: 0/18 AC: 3 Str: 8 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +2 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation @: berserking (expiring), very quick A: small, no large weapons, nightstalker 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles d - 9 poisoned darts (quivered) e - 3 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 cloak (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Skills: - Level 2.1 Fighting - Level 2.6 Short Blades - Level 2.1 Throwing - Level 1.2 Dodging + Level 5.3 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Welcome, yey the Kobold Brigand. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Found 243 gold pieces. Unknown command. You close the door. You break out of your daze! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A merfolk siren opens the door. You feel a strong urge to attack something. There is an open door here. You completely miss the merfolk siren. The merfolk siren closely misses you. You miss the merfolk siren. You barely miss the merfolk siren. The merfolk siren hits you with a +0 spear! You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear. You miss the merfolk siren. The merfolk siren is lightly wounded. You puncture the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You puncture the merfolk siren! The merfolk siren is heavily wounded. You barely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear. You die... ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yey the Kobold Brigand began the quest for the Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 1/1 1 | D | Noticed a merfolk siren 12 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Dagger || 8 Use: Potion || 1 Armour: Robe || 4 Dodge: Dodged || 1