Seeded DCSS version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 18446744073709551615 (custom seed) 25 yourfavgirlally the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on Feb 16, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:04:21 (1742 turns). yourfavgirlally the Conjurer (Draconian Conjurer) Turns: 1742, Time: 00:04:22 Health: 20/20 AC: 4 Str: 9 XL: 2 Next: 86% Magic: 0/5 EV: 12 Int: 18 God: Gold: 53 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . d - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons b - a +0 mace c - a +0 dagger d - a +0 quarterstaff (weapon) Armour k - a +0 robe Scrolls g - a scroll of torment h - a scroll of identify i - a scroll of noise Potions a - a potion of magic e - 2 potions of curing {unknown} f - 3 potions of degeneration {unknown} j - a potion of haste {unknown} Skills: + Level 1.9 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Summon Guardian Golem Hex/Summ 1% N/A 47% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Orb of Destruction Conj 9% 9d6 100% 7 Spellforged Servitor Conj/Summ 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The magic dart hits the kobold. You kill the kobold! You start resting. Magic restored. You start waiting. A jackal comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barks! You hear a bark! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! A jackal comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal barks! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. Unknown command. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. #.# #..# #..h# .)..# ....# ########....# #.. #......@.)..# #.. #.########..# #.# #.# ##.####+####.## #.# ............... ##########.# .....#.......# .........#.# ....###.###..# ########.#.# #########...#....... #.#.# #......##.......#... #.#.# #......##.......#### You could see a jackal. Vanquished Creatures 2 ball pythons (D:1) 2 endoplasms (D:1) 4 goblins (D:1) 3 hobgoblins A jackal (D:2) 3 kobolds 3 bats (D:1) 2 frilled lizards 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yourfavgirlally the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 283 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 288 | D:1 | Learned a level 2 spell: Searing Ray 1742 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, minmay_fountain_box, minmay_domino_2, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 3 Tailslap || 1 Quarterstaff || 2 Cast: Magic Dart || 47 Use: Scroll || 4 Armor: Skin || 2 Dodge: Dodged || 4