Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 16205383846357692036 19 ystael the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on May 3, 2025. Slain by Terence ... wielding a +2 mace of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (1001 turns). ystael the Conjurer (Draconian Conjurer) Turns: 1001, Time: 00:03:06 Health: 0/20 AC: 6 Str: 9 XL: 2 Next: 55% Magic: 5/5 EV: 11 Int: 18 God: Gold: 73 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . h - +1 short sword rCold . . . (no offhand) rNeg . . . j - +2 hat rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons h - a +1 short sword (weapon) Missiles e - 4 poisoned darts Armour j - a +2 hat (worn) Potions d - a potion of enlightenment g - a potion of brilliance i - a potion of mutation Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 72% 1d6 2% 1 r - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 17% 1 Kinetic Grapnel Frge 8% 1d4 17% 1 Poisonous Vapours Alch/Air 8% 1d1 17% 1 Summon Small Mammal Summ 8% N/A 17% 1 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You now have 73 gold pieces (gained 11). You open the door. There is an open door here. There is an open door here. You see here a bat skeleton. You open the door. There is an open door here. There is an open door here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 mace of protection and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence closely misses you. Okay, then. Terence attacks as he pursues you! Terence hits you with a +2 mace of protection! Terence attacks as he pursues you! Terence barely misses you. Terence looks irritated. Terence attacks as he pursues you! Terence closely misses you. There is an open door here. Terence attacks as he pursues you! Terence hits you with a +2 mace of protection! * * * LOW HITPOINT WARNING * * * Terence screams, "Get out, before I make you get out!" Terence attacks as he pursues you! Terence closely misses you. Magic courses through your body. Terence hits you with a +2 mace of protection. You die... Terence says, "And stay out!" .#.# #.........# #. ##.# #.(.......# #. #.# #.........# #. ... #.........# #. #.........# #. ###'##.#### ## #######.##.# #. #.....#.##.# #. #@###.#....# ###. #@# #.#รท#######... #.# #....#......## ##'###....+........ #.....#...#.....### #.....#...##....# #.....#...##.#### ##.####......# #.# #....### You could see Terence. Vanquished Creatures 3 dart slugs (D:1) An endoplasm (D:1) 2 jackals (D:1) 3 bats (D:2) 3 goblins (D:1) A kobold (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ystael the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 259 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 284 | D:1 | Learned a level 2 spell: Searing Ray 287 | D:1 | You fall into a shaft and drop 1 floor! 399 | D:2 | Noticed Terence 701 | D:1 | Found a faded altar of an unknown god. 1001 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_rooms, basic_ecumenical_altar, hex_large, amcnicky_mini_pool_small D:2: serial_bayou_shore_a, layout_basic, uniq_jessica, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 3 Short sword || 12 Tailslap || 1 Cast: Magic Dart || 28 Searing Ray || 1 Use: Scroll || 7 Potion || 1 Armour: Skin || 13 Dodge: Dodged || 15