Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 3485761935122465089 20 ystael the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on May 3, 2025. Slain by Terence ... wielding a +0 trident (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:57 (1022 turns). ystael the Conjurer (Draconian Conjurer) Turns: 1022, Time: 00:02:57 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 58% Magic: 0/5 EV: 11 Int: 18 God: Gold: 49 SH: 8 Dex: 9 Spells: 2/5 levels left rFire . . . d - +0 flail rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . b - brooch of Shielding {Spirit SH+8} Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: guardian spirit @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons d - a +0 flail (weapon) Jewellery b - the brooch of Shielding (worn) {Spirit SH+8} (You acquired it on level 1 of the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). e - an amulet of magic regeneration Scrolls i - a scroll of enchant weapon Potions a - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 72% 1d6 2% 1 r - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Terence attacks as he pursues you! Terence barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident! The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you from afar with a +0 trident. The searing ray hits Terence. Terence is heavily wounded. You block Terence's attack. You stop channelling your searing ray. Terence barely misses you. You barely miss Terence. Terence is heavily wounded. Terence bares his teeth. Terence hits you but does no damage. A frilled lizard comes into view. You completely miss Terence. Terence is heavily wounded. The frilled lizard hisses angrily. Terence hits you with a +0 trident. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Terence closely misses you. You barely miss Terence. You tail-slap Terence. Terence is severely wounded. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. You block Terence's attack. Terence hits you with a +0 trident. You die... Terence says, "Finally, peace and quiet." ########### #.........# #.#######.# #.#<....#.# #.#####.#.# #.......#.# #########.########.# .......l@@.......# #######.########## #.# #.# #.# #.# #.# .. You could see Terence and a frilled lizard. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 6 hobgoblins (D:1) 4 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ystael the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 257 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 329 | D:1 | Learned a level 2 spell: Searing Ray 923 | D:1 | Found a faded altar of an unknown god. 929 | D:1 | Identified a scroll of acquirement 929 | D:1 | Acquired the brooch of Shielding {Spirit SH+8} 929 | D:1 | Found the brooch of Shielding {Spirit SH+8} 1010 | D:2 | Noticed Terence 1021 | D:2 | HP: 1/20 [Terence/+0 trident (4)] 1022 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern, minmay_domino_2 D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 10 Flail || 6 Tailslap || 1 Cast: Magic Dart || 34 Searing Ray || 1 Use: Scroll || 6 Armour: Skin || 16 Dodge: Dodged || 12 Block: Other || 2