Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 11718831935763468088 10 ythm the Mimic (level 2, 0/20 HPs) Began as a Gnoll Wanderer on May 3, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (226 turns). ythm the Mimic (Gnoll Wanderer) Turns: 226, Time: 00:00:50 Health: 0/20 AC: 3 Str: 11 XL: 2 Next: 20% Magic: 5/5 EV: 9 Int: 8 God: Gold: 11 SH: 5 Dex: 14 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . b - +0 buckler rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) g - a +0 long sword Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Scrolls f - a scroll of identify {unknown} Potions c - 2 potions of attraction Talismans e - a medusa talisman Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Ranged Weapons + Level 0.3 Throwing + Level 2.4 Armour + Level 0.3 Dodging + Level 0.3 Stealth + Level 6.4 Shields + Level 0.3 Unarmed Combat + Level 2.7 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 2.0 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.4 Invocations + Level 0.3 Evocations + Level 8.4 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The jackal bites you but does no damage. You closely miss the goblin. The goblin hits you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is severely wounded. The goblin barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the goblin. You kill the goblin! The jackal closely misses you. You block the jackal's attack. You see here a +0 mace. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. You bite the jackal, but do no damage. The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. You are too injured to fight recklessly! You hit the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. x3 You block the jackal's attack. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. You die... #. #.. ## .. .. . #.∆ ####..#### ........# #?##..##)####### ∆ ....$.h@h....... ..######.####### #.# #.# #.# #.# #.# #.### #...# You could see 2 jackals. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A jackal (D:1) A bat (D:1) 2 goblins (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ythm the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | ythm set off with the following items: a +0 dagger, a +0 | buckler, a potion of attraction, a +0 leather armour, a | medusa talisman; and the following spell memorised: | Foxfire; and the following spells available to memorise: | Inner Flame. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 137 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 226 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring, dilly_ecumenical_altar_fadedgnrine Skill XL: | 1 | ---------------+----+----- Fire Magic | 2 | 2.0 Fighting | | 0.3 Short Blades | | 0.3 Long Blades | | 0.3 Axes | | 0.3 Maces & Flails | | 0.3 Polearms | | 0.3 Staves | | 0.3 Ranged Weapons | | 0.3 Throwing | | 0.3 Armour | | 2.4 Dodging | | 0.3 Stealth | | 0.3 Shields | | 6.4 Unarmed Combat | | 0.3 Spellcasting | | 2.7 Conjurations | | 0.2 Hexes | | 0.2 Summonings | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Forgecraft | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Alchemy | | 0.2 Invocations | | 0.4 Evocations | | 0.3 Shapeshifting | | 8.4 Action || total ---------------------------++------- Melee: Dagger || 58 Bite || 8 Armour: Leather armour || 41 Dodge: Dodged || 33 Block: Buckler || 14