Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 14933997243462613875 42 ythm the Conjurer (level 3, 0/19 HPs) Began as a Tengu Conjurer on May 11, 2025. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:03:08 (484 turns). ythm the Conjurer (Tengu Conjurer) Turns: 484, Time: 00:03:09 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 56% Magic: 1/7 EV: 26 Int: 20 God: Gold: 38 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: lethally poisoned (0 -> -4), acrobatic, invisible A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) k - a +0 broad axe Missiles e - a throwing net Armour a - a +0 robe (worn) d - a +0 pair of boots Scrolls f - 4 scrolls of enchant weapon {unknown} g - a scroll of teleportation {unknown} j - a scroll of vulnerability {unknown} Potions b - a potion of magic h - a potion of might {unknown} i - a potion of invisibility l - a potion of curing {unknown} Skills: - Level 2.2 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Confusing Touch Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The magic dart hits the goblin. You kill the goblin! You see here a +0 dagger. A scorpion comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The searing ray misses the scorpion. The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion completely misses you. Without enough magic to sustain it, your Searing Ray dissipates. You feel very sick. The scorpion completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. It was a potion of invisibility. You fade into invisibility! You feel sick. The scorpion misses you. You feel sick. You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You die... #.# #.# ### #.# ..# #.# #.# #.# #.# #.########### #.# #.#.......... #.######)#.######### #..@........# #..#####....# #.#####.s# ###..# .........#######..# #.#####............. #.########..### #.# #... #.# #..## ... #..# You could see a scorpion (unable to see you). Vanquished Creatures Terence (D:2) 2 dart slugs A ribbon worm (D:2) An endoplasm (D:2) A hobgoblin (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards 4 goblins A kobold (D:2) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ythm the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 110 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 134 | D:2 | Learned a level 2 spell: Searing Ray 273 | D:2 | Noticed Terence 310 | D:2 | Reached skill level 6 in Conjurations 413 | D:2 | Killed Terence 414 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/7 473 | D:3 | Noticed a scorpion 484 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic D:2: layout_rooms, uniq_terence D:3: layout_loops_ring, nicolae_gozag_seed_capital D:4: minmay_opposing_rooms, layout_gridville, uniq_edmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.8 Dodging | | 2.2 Stealth | | 2.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 11 Peck || 3 Kick || 1 Cast: Magic Dart || 27 Searing Ray || 2 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 8 Dodge: Dodged || 12