Dungeon Crawl Stone Soup version 0.28-a0-726-g4a9143789a (webtiles) character file. Game seed: 11448359824721626509 2 ytrimaz the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Oct 27, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (47 turns). ytrimaz the Conjurer (Octopode Conjurer) Turns: 47, Time: 00:00:17 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 2/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A nearby plant withers and dies. x3; The jackal barely misses you. You barely miss the jackal. You squeeze the jackal. You kill the jackal! You constrict the plant. A nearby plant withers and dies. You lose your grip on the plant. A nearby plant withers and dies. The jackal bites the plant. The plant begins to die. The jackal completely misses the plant. Unknown command. The jackal bites the plant. The plant begins to die. You see here a jackal corpse. The jackal bites the plant. You tentacle-slap the plant. The plant begins to die. You grab the plant. The plant is lightly damaged. You constrict the plant. The jackal bites the plant. x2 You release your grip on the plant. A nearby plant withers and dies. A nearby plant withers and dies. The jackal bites you but does no damage. A nearby plant withers and dies. The endoplasm jiggles. The jackal barely misses you. The endoplasm hits the plant. The plant begins to die. The jackal closely misses you. You tentacle-slap the plant but do no damage. You grab the plant. The plant begins to die. You squeeze the plant. The plant is lightly damaged. You constrict the plant. The jackal barely misses you. The endoplasm hits the plant. The plant begins to die. You release your grip on the plant. A nearby plant withers and dies. The jackal closely misses you. A nearby plant withers and dies. x2; The jackal bites you. There is a staircase leading out of the dungeon here. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the plant. The plant begins to die. You grab the plant. The plant is lightly damaged. You constrict the plant. The jackal bites you. You die... #PP.PP.PPP.....P# #P.PP.PP.....P.P# #P.P.PP.P..P.P.P.. #P