Dungeon Sprint DCSS version 0.31-a0-16-g6d2539766c (webtiles) character file. Game seed: 6921809097104191565 13 ytrimaz the Ducker (level 2, -6/26 HPs) Began as a Djinni Fire Elementalist on May 8, 2023. Was an Initiate of Makhleb. Mangled by a merfolk ... wielding a +0 trident (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:47 (98 turns). ytrimaz the Ducker (Djinni Fire Elementalist) Turns: 98, Time: 00:00:48 Health: -6/26 AC: 2 Str: 7 XL: 2 Next: 50% Gold: 0 EV: 16 Int: 22 God: Makhleb [......] SH: 0 Dex: 25 rFire + + . w - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ m - +6 ring of dexterity HPRegen 0.24/turn n - +6 ring of dexterity MPRegen 0.00/turn %: no teleportation, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 4.2 Fighting + Level 5.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 1% 1 b - Scorch Fire 44% 2d7 3% 2 c - Volatile Blastmotes Fire/Tloc 44% 2d13 6% 3 d - Inner Flame Hex/Fire 22% N/A 6% 3 e - Flame Wave Conj/Fire 22% 2d8 21% 4 Your spell library was empty. Inventory: Hand Weapons w - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery m - a +6 ring of dexterity (left hand) (You found it in the Dungeon) n - a +6 ring of dexterity (right hand) (You found it in the Dungeon) o - a +6 ring of intelligence (You found it in the Dungeon) p - a +6 ring of intelligence (You found it in the Dungeon) q - a +6 ring of strength (You found it in the Dungeon) r - a +6 ring of strength (You found it in the Dungeon) Wands j - a wand of mindburst (7) (You found it in the Dungeon) l - a wand of quicksilver (7) (You found it in the Dungeon) s - a wand of roots (3) (You found it in the Dungeon) Scrolls f - 4 scrolls of blinking t - 7 scrolls of fog u - 5 scrolls of identify v - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.)|:.▓.....▓ ▓.....▓.).:.▓ ▓.mmm.▓.....▓ ▓.....▓.....▓ ▓..@§.▓..©..▓ ▓..©(.▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Message History t - 7 scrolls of fog; u - 5 scrolls of identify; v - 2 scrolls of fear f - 4 scrolls of blinking (gained 3) You see here 4 scrolls of amnesia. Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +5 bardiche; a +5 demon trident Items here: )))). Things that are here: a +5 quick blade; a +5 rapier; a +5 dagger Items here: )))) [[. w - the +6 Majin-Bo {spellvamp, MP+6 Int+6} You feel clever. You feel a sense of dread. w - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Okay, then. You see here 5 potions of magic. You see here a ring of flight. You see here 4 scrolls of amnesia. There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! Unknown command. Press < or > to pray at altars. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. An adder zombie and an adder skeleton come into view. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the adder zombie. 😕 HP[-2] You take 2 damage, and now have 24/26 hp. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the adder zombie. 😕 HP[-1] You take 1 damage, and now have 23/26 hp. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the adder zombie! The foxfire hits the adder zombie. You destroy the adder zombie! Makhleb accepts your kill. 😕 HP[-2] You take 2 damage, and now have 21/26 hp. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the adder skeleton! The foxfire hits the adder skeleton. You destroy the adder skeleton! Makhleb accepts your kill. 😮 HP[-2] You take 2 damage, and now have 19/26 hp. Unknown command. Unknown command. Unknown command. 😕 HP[+1] You see here an Everburning Encyclopedia. You see here the +3 greatsling "Punk" {acid, rCorr}. 😕 HP[+1] Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 3 merfolk come into view. The merfolk shouts! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The merfolk shouts! 😕 HP[-1] You take 1 damage, and now have 20/26 hp. Unknown command. The foxfire hits the merfolk. You feel better. The merfolk hits you from afar with a +0 trident. The merfolk throws a throwing net. The throwing net barely misses you. 😮 HP[-5] You take 5 damage, and now have 15/26 hp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the merfolk. You feel better. The merfolk's fire resistance burns away. The merfolk hits you from afar with a +0 trident. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! You die... Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.2 Dodging | 5 | 5.2 Spellcasting | 4 | 4.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 5 Scorch || 1 Use: Potion || 1 Dodge: Dodged || 1 Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ytrimaz the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | ytrimaz set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | magus.rc [v1.9.6] 2 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 2 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 2 | D | Found the +10 dark maul {heavy} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 2 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 2 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the +13 scythe of Curses {drain, curses, Drain} 2 | D | Found the +9 sword of Power {lifebolt} 2 | D | Found the +7 mace of Variability {chaos, chaos arc} 2 | D | Found the +11 Singing Sword {sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 5 | D | Found a sacrificial altar of Ru. 5 | D | Found a bloodstained altar of Trog. 5 | D | Found a stormy altar of Qazlal. 5 | D | Found an iron altar of Okawaru. 5 | D | Found a sparkling altar of Nemelex Xobeh. 7 | D | Reached skill level 4 in Fighting 7 | D | Reached skill level 5 in Dodging 7 | D | Reached skill level 4 in Spellcasting 7 | D | Reached XP level 2. HP: 26/26 MP: 0/0 12 | D | Found a corrupted altar of Lugonu. 12 | D | Found a burning altar of Makhleb. 12 | D | Found a transporter. 12 | D | Found a viscous altar of Jiyva. 12 | D | Found a hazy altar of Hepliaklqana. 23 | D | Found an opulent altar of Gozag. 72 | D | Became a worshipper of Makhleb the Destroyer 81 | D | Entered arena 2. 81 | D | Found the +3 greatsling "Punk" {acid, rCorr} 81 | D | Found a transporter. 95 | D | Entered arena 3. 95 | D | Found the +7 staff of the Meek {protect, meekguard} 95 | D | Noticed a merfolk 95 | D | Noticed a merfolk 95 | D | Noticed a merfolk 95 | D | Found a transporter. 98 | D | Mangled by a merfolk Vanquished Creatures An adder skeleton (D) An adder zombie (D) 2 creatures vanquished. Vanquished Creatures (others) 8 foxfires (D) 8 creatures vanquished. Grand Total: 10 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 10 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 10 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.2 Dodging | 5 | 5.2 Spellcasting | 4 | 4.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 5 Scorch || 1 Use: Potion || 1 Dodge: Dodged || 1 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 96 | 96 | 0 | 0 | 0 | 1 | 96.0 | Dungeon | 96 | 96 | 0 | 0 | 0 | 1 | 96.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 96 daAuts