Dungeon Crawl Stone Soup version 0.31-a0-37-g98a128e1d9 (webtiles) character file. Game seed: 4130652729582621416 0 ytrimaz the Thaumaturge (level 1, -4/17 HPs) Began as a Gnoll Wanderer on May 15, 2023. Slain by a gnoll ... wielding a +2 flail of protection (11 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (111 turns). ytrimaz the Thaumaturge (Gnoll Wanderer) Turns: 111, Time: 00:00:18 Health: -4/17 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 10/10 EV: 12 Int: 10 God: Gold: 15 SH: 0 Dex: 14 Spells: 17/18 levels left rFire . . . a - +2 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 6.4 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 9.2 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 8% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 4% N/A 41% 3 Inventory: Hand Weapons a - a +2 quarterstaff (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) Scrolls c - a scroll of teleportation f - a scroll of poison {unknown} Potions e - a potion of ambrosia {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5888 Altars: #.#.#.#.'#...## # #.#.#.##.#####.## #.#.##.##.....##. #.#..##.#######.# #.##..##.......## #.##...#########. #.#..#........... ########..........###### .......@########.#..# # ......g.# #.#..# # ........# #.#.... . .g......# #.##.#### ........# ... .. ........# ..# ... ........# ........# You could see a gnoll and a hobgoblin (asleep). Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4375) Bad monster_list_colour key: strict_neutral Options error: Unknown color in colour mapping: 'purle:scroll.*immolation' Bad channel name 'pray' for runrest: 'pray:' Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'mortal' Options error: Missing colour in message_colour setting: 'so you fail to move' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'mortal' Options error: Missing colour in message_colour setting: 'saying\' Options error: Missing colour in message_colour setting: '\"No\' Options error: Missing colour in message_colour setting: 'no\' Options error: Missing colour in message_colour setting: 'no!\"' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'and clutches his wounds' Options error: Missing colour in message_colour setting: '\"What am I doing in here\?\"' Options error: Missing colour in message_colour setting: 'briefly' Options error: Missing colour in message_colour setting: 'now there\.\"' Options error: Missing colour in message_colour setting: 'my child' Options error: Missing colour in message_colour setting: 'mortal' Options error: Missing colour in message_colour setting: 'you see no one' Options error: Missing colour in message_colour setting: 'you\'re it!\"' Options error: Missing colour in message_colour setting: 'Boring in death\"' Options error: Missing colour in message_colour setting: 'baby\' Options error: Missing colour in message_colour setting: 'burn!\"' Options error: Missing colour in message_colour setting: 'mortal\.\"' Options error: Missing colour in message_colour setting: 'my child!\"' Options error: Missing colour in message_colour setting: 'this looks better\.\"' Options error: Missing colour in message_colour setting: 'my child!\"' Options error: Missing colour in message_colour setting: 'my (child|children)!\"' Options error: Missing colour in message_colour setting: 'stopping explore' ✅ Successfully initialized magus.rc [v1.9.6] Welcome, ytrimaz the Gnoll Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 quarterstaff, a +0 pair of gloves, a scroll of teleportation, a +0 robe; and the following spell memorised: Beastly Appendage; and the following spells available to memorise: Spider Form. Casting: Beastly Appendage (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You open the door. There is an open door here. There is an open door here. e - a pink potion You open the door. There is an open door here. You open the door. There is an open door here. Key pressed, stopping explore. You see here 3 stones. You see here 3 stones. As you open the door, it creaks loudly! There is an open door here. f - a scroll labelled NENO FIXKA You now have 6 gold pieces. You now have 15 gold pieces (gained 9). A gnoll comes into view. It is wielding a +2 flail of protection. The gnoll moves out of view. Okay, then. Okay, then. Unknown command. A hobgoblin comes into view. The gnoll hits you with a +2 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * 😨 HP[-10] You take 10 damage, and now have 7/17 hp. MASSIVE DAMAGE!! (PAUSE) You sock the gnoll! Unknown command. You hit the gnoll but do no damage. Your bite misses the gnoll. The gnoll hits you with a +2 flail of protection! Ouch! That really hurt! You die... Skill XL: | | ---------------+-+----- Spellcasting | | 9.2 Fighting | | 2.3 Staves | | 6.4 Dodging | | 2.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Quarterstaff || 2 Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, minmay_ruptured Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 9 in Spellcasting 0 | D:1 | ytrimaz the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | ytrimaz set off with the following items: a +2 | quarterstaff, a +0 pair of gloves, a scroll of | teleportation, a +0 robe; and the following spell | memorised: Beastly Appendage; and the following spells | available to memorise: Spider Form. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 10/10 0 | D:1 | magus.rc [v1.9.6] 111 | D:1 | Slain by a gnoll Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Skill XL: | | ---------------+-+----- Spellcasting | | 9.2 Fighting | | 2.3 Staves | | 6.4 Dodging | | 2.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Quarterstaff || 2 Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 110 | 110 | 0 | 0 | 103 | 1 | 110.0 | Dungeon | 110 | 110 | 0 | 0 | 103 | 1 | 110.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 110 daAuts