Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 3965513157642802399 117 zazaan the Magician (level 5, -7/35 HPs) Began as a Djinni Conjurer on Jan 6, 2024. Mangled by Grinder (10 damage) ... while paralysed by Grinder ... on level 3 of the Dungeon. The game lasted 00:09:25 (2021 turns). zazaan the Magician (Djinni Conjurer) Turns: 2021, Time: 00:09:26 Health: -7/35 AC: 2 Str: 6 XL: 5 Next: 22% Gold: 137 EV: 2 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-8 HP) @: paralysed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 137 gold pieces. Inventory: Missiles f - a throwing net Armour a - a +0 robe (worn) Scrolls h - 2 scrolls of amnesia Potions b - 2 potions of cancellation e - a potion of magic Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Dazzling Flash Conj/Hex 52% N/A 4% 3 d - Fulminant Prism Conj/Hex 13% 3d9 14% 4 e - Iskenderun's Mystic Conj/Tloc 26% 2d7 14% 4 f - Slow Hex 100% N/A 1% 1 g - Passwall Tmut/Erth 21% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Grinder (severely wounded, 77% to hit) The searing ray hits Grinder. Grinder is severely wounded. (Press . to maintain the ray.) Grinder hits you. You writhe in agony. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (severely wounded, 100% to hit) The magic dart hits Grinder. Grinder is severely wounded. Grinder hits you! You writhe in agony. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (severely wounded, 100% to hit) The magic dart hits Grinder. Grinder is almost dead. * * * LOW HITPOINT WARNING * * * Grinder hits you! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * You can't go up here! Grinder hits you but does no damage. You fly downwards. There is a stone staircase leading up here. Grinder grins, showing sharp teeth. Grinder barely misses you. You fly upwards. There is a stone staircase leading down here. Grinder barely misses you. You fly downwards. There is a stone staircase leading up here. Grinder gestures at you. You suddenly lose the ability to move! You stop ascending the stairs. Grinder hits you! You die... ............... ............... ............... ............[ . ............ ...##.......).. ......)..>..... .......@.# ...#...5[).)... .........).<[.. ..........(.... ...###.....?..# ## #.......). #......... #......... You could see Grinder. Vanquished Creatures 3 gnolls (D:3) 3 adders (D:2) 2 worms A dart slug (D:1) 5 orcs (D:3) 6 endoplasms 7 goblins 2 hobgoblins (D:2) 4 kobolds 3 quokkas 4 ball pythons (D:2) A bat (D:2) 3 frilled lizards (D:1) 8 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zazaan the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zazaan set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 163 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 576 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 576 | D:1 | Learned a level 1 spell: Slow 777 | D:2 | Reached skill level 4 in Spellcasting 935 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1402 | D:3 | Noticed Grinder 1444 | D:3 | Paralysed by Grinder for 4 turns 1604 | D:3 | Reached XP level 5. HP: 11/35 MP: 0/0 1604 | D:3 | Learned a level 2 spell: Passwall 2002 | D:2 | Paralysed by Grinder for 2 turns 2013 | D:2 | HP: 1/35 [Grinder (1)] 2020 | D:3 | Paralysed by Grinder for 4 turns 2021 | D:3 | Mangled by Grinder Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_ring, wander_ebering_terrifying_dragon_lair D:2: layout_loops_ring D:3: layout_rooms, gammafunk_ghost_arena, minmay_between, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | 45 || 89 Searing Ray | 7 | 19 || 26 Dazzling Flash | | 1 || 1 Use: Scroll | 5 | 2 || 7 Armour: Robe | 3 | 5 || 8 Dodge: Dodged | 2 | 7 || 9