Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5054662364284468187 91 zazaan the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Jan 11, 2024. Constricted to death by Ijyb (7 damage) ... on level 3 of the Dungeon. The game lasted 00:09:22 (2202 turns). zazaan the Magician (Djinni Conjurer) Turns: 2202, Time: 00:09:23 Health: -2/31 AC: 3 Str: 6 XL: 4 Next: 87% Gold: 73 EV: 9 Int: 21 God: SH: 0 Dex: 12 rFire + + . j - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ g - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: brilliant, grasped by roots, flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Magical Staves j - a staff of conjuration (weapon) Jewellery g - a ring of protection from cold (left hand) Wands n - a wand of roots (14) (quivered) Potions b - a potion of berserk rage e - a potion of lignification {unknown} m - a potion of flight {unknown} o - 2 potions of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 2% 2 c - Dazzling Flash Conj/Hex 100% N/A 4% 3 d - Fulminant Prism Conj/Hex 26% 3d14 17% 4 e - Iskenderun's Mystic Conj/Tloc 53% 2d11 17% 4 f - Sandblast Erth 72% 2d16 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel a surge of power! The magic dart hits Ijyb but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +1 ring mail of fire resistance and carrying a wand of roots (13) (78% to hit) You feel a surge of power! The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. You hear a shout! The searing ray hits Ijyb but does no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. The grasping roots constrict you. The searing ray hits Ijyb! Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. The grasping roots constrict you. The grasping roots release their grip on you. The searing ray misses Ijyb. You finish channelling your searing ray. Ijyb closely misses you. Ijyb hits you with a +0 dagger. You feel clever all of a sudden. Ijyb screams, "Get away!" Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * You aren't carrying any scrolls. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! Ijyb is dazzled. * * * LOW HITPOINT WARNING * * * Ijyb closely misses you. The grasping roots constrict you! You die... #.# #.# #.# #.### .... #.. #g# #.# #@# ... .. #.# #.# #.## #.# #.# #..## ##.###.###...## ##...##.##.....## # ##.....#.#.......##.# #.................... ##.....#.........#.# ##...#####.....#.#.# You could see Ijyb (blind). Vanquished Creatures Terence (D:2) 6 dart slugs 7 ball pythons 8 bats 3 endoplasms A giant cockroach (D:3) 5 hobgoblins 2 jackals (D:1) 7 kobolds 3 quokkas 3 frilled lizards 2 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zazaan the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zazaan set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 248 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 248 | D:1 | Learned a level 1 spell: Sandblast 305 | D:1 | Reached skill level 4 in Spellcasting 1044 | D:2 | Found a faded altar of an unknown god. 1186 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1244 | D:2 | Noticed Terence 1625 | D:2 | Killed Terence 2194 | D:3 | Noticed Ijyb 2202 | D:3 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic, moated_statue, minmay_pentomino_t4 D:2: layout_loops_corners, shapermc_ecumenical_altar_acropolis, uniq_terence D:3: layout_loops_ring, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 71 | 38 || 109 Sandblast | | 2 || 2 Dazzling Flash | | 2 || 2 Searing Ray | | 2 || 2 Use: Scroll | 2 | 6 || 8 Potion | | 1 || 1 Armour: Robe | 2 | || 2 Dodge: Dodged | 4 | 10 || 14