Dungeon Crawl Stone Soup version 0.31.0-10-gcf4a605ca0 (webtiles) character file. Game seed: 14643042216634522595 32 zazaan the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Jan 25, 2024. Slain by a phantom (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:34 (1103 turns). zazaan the Magician (Djinni Conjurer) Turns: 1103, Time: 00:04:35 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 45% Gold: 83 EV: 12 Int: 21 God: SH: 0 Dex: 15 rFire + + . h - +4 dagger of Ucitiz {freeze, *Noise +Blink Dex+4} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Blink You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons f - a +0 long sword h - the +4 dagger of Ucitiz (weapon) {freeze, *Noise +Blink Dex+4} (You found it on level 2 of the Dungeon) Dex+4: It affects your dexterity (+4). +Blink: It lets you blink. *Noise: It may make a loud noise when swung. Armour a - a +0 robe (worn) Talismans b - a blade talisman Scrolls c - a scroll of poison {unknown} d - 3 scrolls of identify {unknown} Potions e - a potion of degeneration {unknown} g - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 e - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the phantom. The phantom is heavily damaged. (Press . to maintain the ray.) The searing ray hits the phantom. The phantom is heavily damaged. The phantom hits you! The phantom blinks! You blink. The phantom hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the phantom. The phantom is heavily damaged. The phantom barely misses you. You barely miss the phantom. The phantom is heavily damaged. The phantom closely misses you. You hit the phantom. The phantom is severely damaged. The phantom closely misses you. You barely miss the phantom. The phantom is severely damaged. The phantom barely misses you. You barely miss the phantom. The phantom is severely damaged. The phantom hits you. * * * LOW HITPOINT WARNING * * * You closely miss the phantom. The phantom is severely damaged. The phantom misses you. You closely miss the phantom. The phantom is severely damaged. The phantom hits you. * * * LOW HITPOINT WARNING * * * You barely miss the phantom. The phantom is heavily damaged. The phantom closely misses you. You hit the phantom. The phantom is severely damaged. The phantom hits you. You die... #.......####.##.## #####........##.# #...#######.# ######## #...# #.# #....<.## .........# #.# #.####†#. .###.#>..## #.#####.##..... #.........####.....#.....@.# ...#..#..#.#...#..#.##....... ###.#.......W@.....#......##.# # #..#........#######.#....# #..#..#.............###..# #..#.#...######### #.†. #..............(.####.# ........#.######.#..... ##.#.##.#....>.#....... ..... ###.####.##...... ####......##..<.[.##### You could see a phantom. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) 2 endoplasms 3 giant cockroaches 3 goblins (D:1) 3 hobgoblins 3 ball pythons (D:1) 5 bats 2 frilled lizards (D:1) A kobold (D:1) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zazaan the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zazaan set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 223 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 350 | D:1 | You are sucked into a shaft and drop 1 floor! 640 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 640 | D:1 | Learned a level 1 spell: Sandblast 862 | D:2 | Noticed Jessica 1009 | D:2 | Identified the +4 dagger of Ucitiz {freeze, *Noise +Blink | Dex+4} 1087 | D:2 | Noticed a phantom 1103 | D:2 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_ring, minmay_three_crescents D:2: layout_basic, basic_altar, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 9 Long sword || 6 Punch || 1 Cast: Magic Dart || 59 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 16