Dungeon Crawl Stone Soup version 0.31-a0-164-g2312942fda (webtiles) character file. Game seed: 8326852928245431620 13 zeez the Chiller (level 2, 17/19 HPs) Began as a Merfolk Ice Elementalist on June 13, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:06:05 (252 turns). zeez the Chiller (Merfolk Ice Elementalist) Turns: 252, Time: 00:06:06 Health: 17/19 AC: 2 Str: 8 XL: 2 Next: 37% Magic: 5/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . d - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons c - a +0 short sword d - a +0 whip (weapon) Missiles e - 6 poisoned darts Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.8 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 4.9 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 10% 3 Ozocubu's Armour Ice 15% N/A 10% 3 Summon Ice Beast Ice/Summ 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Sorry, you're not good enough to have a special ability. Okay, then. You hit the goblin. You kill the goblin! Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line There's nothing close enough! There are no items here. You see here a +0 dagger. Found a stone staircase leading down. Okay, then. Hit: d) +0 whip Press: ? - help, Dir - move target Okay, then. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Hit: d) +0 whip Press: ? - help, Dir - move target You swing at nothing. A rat comes into view. The rat bites you but does no damage. Hit: d) +0 whip Press: ? - help, Dir - move target, f - rat Aim: a rat (about 43% to evade your +0 whip) You closely miss the rat. You hit the rat. You kill the rat! You open the door. There is an open door here. A rat comes into view. An endoplasm comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! You closely miss the rat. The rat closely misses you. You closely miss the rat. The rat bites you. You closely miss the rat. The rat bites you. You hit the rat. You kill the rat! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.#.### #.#... #.##### #.###.## #......### #####....# #####....# ...####...'....+ .......@###....# ##......# #....# #.......# ###### #.......# #.......# #.......# #.......# #.......# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 3 rats 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeez the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 130 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 252 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, ebering_ecumenical_altar_hall D:2: layout_basic, serial_shops, shop, nicolae_titane Action || total ---------------------------++------- Melee: Short sword || 9 Whip || 14 Cast: Freeze || 7 Armour: Robe || 9 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 252 | 252 | 0 | 6 | 96 | 2 | 126.0 | Dungeon | 252 | 252 | 0 | 6 | 96 | 2 | 126.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 221 daAuts D:2: 30 daAuts