Dungeon Crawl Stone Soup version 0.31-a0-1074-g0b22e4e0f1 (webtiles) character file. Game seed: 5004219167586358548 49 zeez the Conjurer (level 4, 0/30 HPs) Began as a Human Conjurer on Dec 8, 2023. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:07:47 (1302 turns). zeez the Conjurer (Human Conjurer) Turns: 1302, Time: 00:07:47 Health: 0/30 AC: 2 Str: 8 XL: 4 Next: 1% Magic: 3/7 EV: 12 Int: 20 God: Gold: 25 SH: 0 Dex: 11 Spells: 5/8 levels left rFire x . . g - staff of poison rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of ice HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Missiles j - 5 poisoned darts Armour a - a +0 robe (worn) Magical Staves g - a staff of poison (weapon) Jewellery d - a ring of ice (left hand) Scrolls c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} k - a scroll of enchant weapon {unknown} Potions f - a potion of degeneration {unknown} h - a potion of curing i - a potion of cancellation {unknown} Skills: + Level 2.0 Dodging + Level 2.5 Stealth + Level 2.5 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Magic courses through your body. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll. The gnoll hits you with a +0 whip. The gnoll barely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You hit the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You have reached level 4! You feel stronger. You are too injured to fight recklessly! You feel more attuned to ice. d - a ring of ice (left hand) It was a potion of curing. You feel better. The gnoll closely misses you. The gnoll hits you with a +0 flail! You die... #.#####.### ###.........# ##.†.......#.# ### ##.##.#.####.###.## ##†##.#.# ##.##.#.###.### ......#.# #....###......# ##.#..........#.#.###.#.# #.#.##.###...##.## #.... .# ######@# ###.#### #g# ... .g. ...# ..).. #...# ..#.#.. ......... .#..#.#.<## ..#. #.. .. You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 3 ball pythons 4 endoplasms 3 hobgoblins A quokka (D:1) 2 bats A frilled lizard (D:2) A goblin (D:1) A kobold (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeez the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 335 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 495 | D:1 | Learned a level 2 spell: Searing Ray 1157 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1300 | D:2 | HP: 1/24 [gnoll/+0 halberd (4)] 1301 | D:2 | Reached XP level 4. HP: 2/30 MP: 2/7 1302 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_ring D:2: layout_loops_cross, uniq_robin Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Staff | 3 | || 3 Cast: Magic Dart | 24 | || 24 Searing Ray | 6 | || 6 Use: Potion | 1 | 1 || 2 Armour: Robe | 7 | 1 || 8 Dodge: Dodged | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1301 | 1234 | 67 | 0 | 1045 | 2 | 650.5 | Dungeon | 1301 | 1234 | 67 | 0 | 1045 | 2 | 650.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1028 daAuts D:2: 272 daAuts