Dungeon Crawl Stone Soup version 0.31-a0-1178-gc5c9b8f871 (webtiles) character file. Game seed: 8928951189477311488 70 zeez the Ducker (level 4, -4/9 HPs) Began as a Djinni Hedge Wizard on Dec 11, 2023. Slain by a scorpion (8 damage) ... on level 3 of the Dungeon. The game lasted 00:08:24 (2260 turns). zeez the Ducker (Djinni Hedge Wizard) Turns: 2260, Time: 00:08:24 Health: -4/9 AC: 0 Str: 11 XL: 4 Next: 44% Gold: 145 EV: 17 Int: 15 God: SH: 0 Dex: 13 rFire + + . d - melded staff of fire rCold x . . (shield currently unavailable) rNeg . . . b - melded +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: brilliant, flux-form, flying, glowing A: glow, contaminating, flying, reduced hp, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Begin Untransformation You were on level 3 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons a - a +0 dagger j - a +0 whip Missiles i - 29 stones Armour b - a +0 robe (melded) c - a +0 hat (worn) Magical Staves d - a staff of fire (melded) Talismans h - a flux talisman (active) Scrolls f - a scroll of vulnerability g - 2 scrolls of revelation Skills: + Level 0.4 Fighting + Level 0.7 Short Blades + Level 3.3 Dodging + Level 2.6 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Transmutations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 6% 1 b - Slow Hex 68% N/A 6% 1 c - Blink Tloc 34% N/A 9% 2 d - Call Imp Summ 34% N/A 9% 2 e - Mephitic Cloud Conj/Pois/Air 17% N/A 17% 3 f - Sting Tmut/Pois 68% 1d6 6% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. You glow with magical radiation, making you easy to see and hit. Foes you strike become dangerously contaminated with magical radiation. You are flying. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Dir - move target, f/p - scorpion Aim: a scorpion (severely wounded, about 40% to evade your staff of fire) You closely miss the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. The scorpion stings you. There are monsters nearby! The scorpion closely misses you. You begin transforming. You continue transforming. The scorpion completely misses you. You continue transforming. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You continue transforming. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You turn into something dangerously unstable. Your staff of fire melds into your body. Your +0 robe melds into your body. Unknown command. You feel a surge of power! The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion misses you. The scorpion barely misses you. You are too injured to fight recklessly! The scorpion attacks as it pursues you! The scorpion completely misses you. You completely miss the scorpion. The scorpion is severely wounded. The scorpion closely misses you. You closely miss the scorpion. The scorpion is severely wounded. The scorpion stings you. You hit the scorpion but do no damage. The scorpion begins to glow. The scorpion is severely wounded. The scorpion barely misses you. The orc misses you. You barely miss the scorpion. The scorpion is severely wounded. The scorpion stings you! Ouch! That really hurt! You die... #.....[....#.# #. #..#######.#.# ## #..# # #.# #..# #.# #..# #..## #...##### #.#.....# #p#####.... #so........ ...........###. ..)........# ...........# ...........# ......###### #'#### #. You could see a scorpion (contam) and an orc. Vanquished Creatures 2 adders (D:2) 4 worms (D:2) 2 dart slugs 5 ball pythons 4 endoplasms 2 giant cockroaches (D:1) 2 goblins 2 hobgoblins 2 jackals (D:3) A quokka (D:2) 3 bats 2 frilled lizards (D:2) 3 kobolds (D:1) 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeez the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | zeez set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 489 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 489 | D:1 | Learned a level 1 spell: Sting 1140 | D:2 | Identified a scroll of acquirement 1140 | D:2 | Acquired a staff of fire 1297 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 2238 | D:3 | Noticed a scorpion 2260 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_ring, minmay_tripent D:2: layout_loops_ring, hex_medium D:3: corexii_shack_village, layout_basic, zin_scriptorium, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.3 Spellcasting | 3 | 3.0 Conjurations | 3 | 3.0 Hexes | 3 | 3.0 Summonings | 3 | 3.0 Necromancy | 3 | 3.0 Translocations | 3 | 3.0 Transmutations | 3 | 3.0 Fire Magic | 3 | 3.0 Ice Magic | 3 | 3.0 Air Magic | 3 | 3.0 Earth Magic | 3 | 3.0 Poison Magic | 3 | 3.0 Fighting | | 0.4 Short Blades | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | || 8 Unarmed | | 4 || 4 Staff | | 1 || 1 Cast: Magic Dart | 86 | 43 || 129 Call Imp | 3 | || 3 Blink | 1 | || 1 Use: Scroll | 4 | 1 || 5 Potion | 3 | 1 || 4 Armour: Robe | 10 | 11 || 21 Skin | | 2 || 2 Dodge: Dodged | 11 | 15 || 26 Form: Flux | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2259 | 2073 | 186 | 112 | 1698 | 3 | 753.0 | Dungeon | 2259 | 2073 | 186 | 112 | 1698 | 3 | 753.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1062 daAuts D:1: 923 daAuts D:3: 273 daAuts