Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 7017134211384458593 112 zenocrate the Chiller (level 4, 0/30 HPs) Began as a Merfolk Ice Elementalist on Nov 19, 2023. Slain by Sigmund ... wielding a +0 scythe (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:46 (1793 turns). zenocrate the Chiller (Merfolk Ice Elementalist) Turns: 1793, Time: 00:03:47 Health: 0/30 AC: 4 Str: 8 XL: 4 Next: 95% Magic: 2/7 EV: 12 Int: 20 God: Gold: 36 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . a - +1 war axe "Soul" {pain, rN+++ Int+6 Dex-2} rCold . . . (no shield) rNeg + + + m - +0 robe rPois . n - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: freezing walls A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - the +1 war axe "Soul" (weapon) {pain, rN+++ Int+6 Dex-2} (You found it on level 2 of the Dungeon) Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). rN+++: It renders you almost immune to negative energy. b - a +0 long sword o - a +0 dagger Armour m - a +0 robe (worn) n - a +2 hat (worn) Wands q - a wand of charming (3) Scrolls c - a scroll of teleportation {unknown} e - a scroll of fear {unknown} f - 2 scrolls of immolation {unknown} g - a scroll of enchant armour {unknown} p - a scroll of identify {unknown} r - a scroll of noise {unknown} Potions d - a potion of magic h - a potion of berserk rage {unknown} i - a potion of curing j - a potion of brilliance {unknown} k - a potion of cancellation {unknown} l - a potion of invisibility {unknown} Skills: + Level 4.6 Long Blades - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 5.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 88% 1d9 1% 1 b - Frozen Ramparts Ice 44% 1d7 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 22% N/A 6% 3 Summon Ice Beast Ice/Summ 12% N/A 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The wall freezes something. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of curing. You feel better. The wall freezes something. You hear some strange, mumbled words. Something tries to affect you, but you resist. Unknown command. The frozen ramparts melt away. Something hits you but does no damage. Unknown command. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel clever. You feel clumsy. You have a feeling of ineptitude. a - the +1 war axe "Soul" (weapon) {pain, rN+++ Int+6 Dex-2} Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Something hits you! * * * LOW HITPOINT WARNING * * * You see here a +0 dagger. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Unknown command. Okay, then. There is a strange disturbance nearby! There is a strange disturbance nearby! You barely miss something. The wall freezes something. Something hits you. * * * LOW HITPOINT WARNING * * * An adder comes into view. You closely miss something. The wall freezes something. Something hits you. You die... .#...........###.#...####### .................##..######### #.#.#.#.#.#.#.#.#)............ .......................######### #.#.#.#.#.#.#.#.######..#......# ....†............#...#..#......# #.#>#.#.#.#.#.#.##......#...^..# #####...#####.####.#.)..'..÷...# # ###+#####..{@..######.(....# .......)###.#...........## ........# #.#+###.......#. ........# #...........#... ........# #....##......... (..S....# #....####÷...... ........# #....'..'....... .g.gg@..# ##...####....... ........# #...# #....... You could see an adder (wandering). Vanquished Creatures Terence (D:2) 2 adders (D:2) A dart slug (D:2) 4 bats (D:1) 4 endoplasms 4 giant cockroaches 9 goblins 8 hobgoblins 4 jackals (D:2) 4 quokkas (D:1) 3 ball pythons 2 frilled lizards 6 kobolds 9 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zenocrate the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 143 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 155 | D:1 | Reached skill level 5 in Ice Magic 213 | D:1 | Reached skill level 1 in Long Blades 243 | D:1 | Reached XP level 3. HP: 10/24 MP: 0/6 247 | D:1 | Learned a level 3 spell: Frozen Ramparts 1104 | D:2 | Found a faded altar of an unknown god. 1284 | D:2 | Reached XP level 4. HP: 17/30 MP: 2/7 1480 | D:2 | Noticed Terence 1510 | D:2 | Killed Terence 1583 | D:2 | Identified the +1 war axe "Soul" {pain, rN+++ Int+6 Dex-2} 1637 | D:2 | Found a stormy altar of Qazlal. 1769 | D:2 | Noticed Sigmund 1793 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, st_stairs_11, hangedman_decor_diamond_cutter D:2: layout_basic, basic_altar, ebering_ecumenical_altar_ruins, grunt_ministairs_3, st_stairs_13, uniq_robin, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ice Magic | 5 | 5.0 Long Blades | 1 3 4 | 4.6 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 13 | || 13 Unarmed | 5 | || 5 Long sword | 49 | 17 || 66 War axe | | 2 || 2 Cast: Freeze | 35 | 19 || 54 Frozen Ramparts | | 3 || 3 Use: Potion | | 1 || 1 Stab: Sleeping | 5 | 1 || 6 Armour: Robe | 57 | 30 || 87 Dodge: Dodged | 53 | 17 || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1787 | 1649 | 138 | 3 | 1255 | 2 | 893.5 | Dungeon | 1787 | 1649 | 138 | 3 | 1255 | 2 | 893.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1228 daAuts D:2: 558 daAuts