Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14041285732029949503 21 zentaur the Magician (level 3, -2/27 HPs) Began as a Djinni Hedge Wizard on Dec 19, 2024. Slain by a gnoll ... wielding a +0 flail (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:37 (541 turns). zentaur the Magician (Djinni Hedge Wizard) Turns: 541, Time: 00:03:38 Health: -2/27 AC: 2 Str: 9 XL: 3 Next: 5% Gold: 29 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of teleportation {unknown} e - a scroll of noise {unknown} Potions f - a potion of invisibility {unknown} Skills: + Level 1.2 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 30% N/A 5% 2 c - Call Imp Summ 30% N/A 5% 2 d - Grave Claw Necr 30% 2d9 5% 2 e - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 f - Shock Conj/Air 60% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a gnoll, wielding a +0 flail (lightly wounded, 75% to hit) The zap hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 75% to hit) The zap hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 75% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit) The zap hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... #.# #....... #.# #.........+ #.# #.....†...# #.######.........# #..##............# ##.##.....##..... #.##.....##...## # #.###'#..##....#.# #.....#....@.....## #.#.#.##.##g...†>.. #.#.#.#....†####.#. #.#.#.#.....# #...........# #.#########.# ... #.# ... ... #.#. You could see a gnoll. Vanquished Creatures A ball python (D:1) 2 bats (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 5 jackals (D:1) A goblin (D:1) A rat (D:1) 14 creatures vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:1) A ball python (D:1) A frilled lizard (D:1) 4 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zentaur the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | zentaur set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 213 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 479 | D:1 | Reached skill level 1 in Fighting 534 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 534 | D:1 | Learned a level 1 spell: Shock 541 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_a, layout_basic, hellmonk_ecumenical_altar_run_dry Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Stealth | 2 | 2.0 Dodging | | 2.1 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 46 Call Imp || 2 Shock || 5 Armour: Robe || 11 Dodge: Dodged || 10