Dungeon Crawl Stone Soup version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 4148817945121634576 16 zeram the Magician (level 2, -2/20 HPs) Began as a Gnoll Wanderer on Nov 17, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (709 turns). zeram the Magician (Gnoll Wanderer) Turns: 709, Time: 00:01:09 Health: -2/20 AC: 2 Str: 12 XL: 2 Next: 58% Magic: 3/10 EV: 11 Int: 8 God: Gold: 28 SH: 0 Dex: 13 Spells: 14/15 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: very slightly contaminated A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of torment {unknown} Potions c - a potion of lignification Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 0.4 Armour + Level 0.4 Dodging + Level 2.2 Stealth + Level 2.5 Shields + Level 0.4 Unarmed Combat + Level 7.1 Spellcasting + Level 3.7 Conjurations + Level 2.0 Hexes + Level 3.7 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 12% 1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 32% 1d4 4% 1 Searing Ray Conj 16% 3d3 7% 2 Dazzling Flash Conj/Hex 14% N/A 21% 3 Vampiric Draining Necr 1% 2d6 50% 3 Fulminant Prism Conj/Hex 3% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, chance to affect: 59%) You miscast Pain. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, chance to affect: 59%) The jackal resists with significant effort. The jackal closely misses you. Casting: Pain (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, chance to affect: 59%) The jackal writhes in agony. You kill the jackal! The jackal misses you. Unknown command. Casting: Pain (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 59%) The jackal writhes in agony. The jackal misses you. Casting: Pain (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, chance to affect: 59%) The jackal resists with significant effort. The jackal bites you. You die... ....# #... ####.# #####... #.# ........ ..# ####### ########) ### ..... |........ .g.. ......... #hh ......... #h# .######## #@# ..... #†# ###### #.# ...... #.# ###### #.# #.# #.# #.# ∆ #.### You could see 3 jackals and a hobgoblin. Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:1) 2 kobolds (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | zeram set off with the following items: a +0 dagger, a +0 | robe, a potion of lignification; and the following spells | available to memorise: Magic Dart, Searing Ray, Dazzling | Flash, Pain, Vampiric Draining, Fulminant Prism, | Iskenderun's Mystic Blast 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 2 | D:1 | Learned a level 1 spell: Pain 228 | D:1 | Reached XP level 2. HP: 7/19 MP: 3/10 709 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic Skill XL: | 1 | ---------------+----+----- Hexes | 2 | 2.0 Fighting | | 0.4 Short Blades | | 0.4 Long Blades | | 0.4 Axes | | 0.4 Maces & Flails | | 0.4 Polearms | | 0.4 Staves | | 0.4 Slings | | 0.4 Bows | | 0.4 Crossbows | | 0.4 Throwing | | 0.4 Armour | | 0.4 Dodging | | 0.4 Stealth | | 2.2 Shields | | 2.5 Unarmed Combat | | 0.4 Spellcasting | | 7.1 Conjurations | | 3.7 Summonings | | 3.7 Necromancy | | 0.2 Translocations | | 0.2 Transmutations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Poison Magic | | 0.2 Invocations | | 0.5 Evocations | | 0.4 Action || total -------------------------++------- Melee: Dagger || 30 Bite || 3 Cast: Pain || 21 Armor: Robe || 9 Dodge: Dodged || 24