Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 158592311190118737 16 zeram the Vexing (level 2, 0/15 HPs) Began as a Deep Elf Enchanter on Dec 10, 2021. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:57 (1014 turns). zeram the Vexing (Deep Elf Enchanter) Turns: 1014, Time: 00:01:57 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 41% Magic: 6/8 EV: 13 Int: 19 God: Gold: 9 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of ambrosia e - a potion of curing {unknown} Skills: - Level 1.0 Short Blades + Level 2.7 Dodging - Level 3.6 Stealth + Level 3.4 Spellcasting + Level 4.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 23% N/A 2% 1 b - Ensorcelled Hibernat Hex/Ice 24% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 21% N/A 6% 3 Tukima's Dance Hex 21% N/A 6% 3 Dazzling Flash Conj/Hex 24% N/A 17% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Corona (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (chance to affect: 76%) The bat is outlined in light. The bat hits you but does no damage. Casting: Corona (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (softly glowing, chance to affect: 76%) The bat glows brighter. The bat closely misses you. Casting: Corona (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin, p - bat Aim: a hobgoblin (chance to affect: 76%) The hobgoblin is outlined in light. The bat closely misses you. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The bat closely misses you. The hobgoblin misses you. You closely miss the bat. The bat hits you but does no damage. The hobgoblin barely misses you. You hit the bat. The bat is severely wounded. The bat barely misses you. The hobgoblin hits you. You closely miss the bat. The bat is severely wounded. The bat misses you. The hobgoblin barely misses you. You closely miss the bat. The bat is severely wounded. The bat hits you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin but do no damage. The hobgoblin stops glowing. The bat hits you. You die... #.................##########. .......................# #. .########...............# #. #########.......######. ##########.#.##.......#. ##.## .........#.#.##....[..#. ..... ..[......#.#.##.......#. ####.# .$.......#.#.##...^...#. ...#.# ......†@.#.#.##.......#. ≈≈.#.## ......gb......).......'. ≈≈.#... .........#.#.##.......## ≈≈.#..# #+#......#.#.#.......... ...#..# ....#####.#.#........## ####.# ..... ....#........# '....# .... #.###........# ###### #.#+ ... #.#.###### ..# #.# #.#.# You could see a hobgoblin and a bat (corona). Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) 6 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) A bat (D:1) 13 creatures vanquished. Vanquished Creatures (others) A ghoul (D:1) A minotaur (D:1) 2 octopodes (D:1) A gargoyle (D:1) A vine stalker (D:1) A merfolk (D:1) 2 spriggans (D:1) A formicid (D:1) 2 demonspawn (D:1) A naga (D:1) A demigod (D:1) A tengu (D:1) A plant (D:1) 4 tentacles (D:1) 20 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Deep Elf Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Noticed a naga 2 | D:1 | Noticed a minotaur 2 | D:1 | Noticed a demigod 2 | D:1 | Noticed a formicid 2 | D:1 | Noticed a ghoul 2 | D:1 | Noticed a demonspawn 2 | D:1 | Noticed a kraken 2 | D:1 | Noticed a demonspawn 2 | D:1 | Noticed a spriggan 2 | D:1 | Noticed an octopode 2 | D:1 | Noticed a vine stalker 2 | D:1 | Noticed a tengu 2 | D:1 | Noticed a gargoyle 2 | D:1 | Noticed an octopode 2 | D:1 | Noticed a merfolk 2 | D:1 | Noticed a spriggan 5 | D:1 | Killed a formicid 5 | D:1 | Killed a minotaur 7 | D:1 | Killed a demigod 7 | D:1 | Killed a merfolk 8 | D:1 | Killed a tengu 8 | D:1 | Killed a naga 10 | D:1 | Killed a demonspawn 11 | D:1 | Killed a gargoyle 11 | D:1 | Killed a vine stalker 12 | D:1 | Killed an octopode 13 | D:1 | Killed an octopode 14 | D:1 | Killed a ghoul 15 | D:1 | Killed a spriggan 15 | D:1 | Killed a spriggan 16 | D:1 | Killed a demonspawn 630 | D:1 | Found a faded altar of an unknown god. 638 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 863 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1014 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_kraken_aquarium_b, layout_basic, shapermc_ecumenical_altar_acropolis Action || total -------------------------++------- Melee: Dagger || 57 Cast: Corona || 12 Use: Potion || 2 Scroll || 3 Stab: Sleeping || 1 Armor: Robe || 16 Dodge: Dodged || 57