Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 6559973239825738527 48 zeram the Grave Robber (level 3, -1/21 HPs) Began as an Octopode Necromancer on Dec 19, 2021. Slain by Terence (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:58 (2160 turns). zeram the Grave Robber (Octopode Necromancer) Turns: 2160, Time: 00:02:02 Health: -1/21 AC: 1 Str: 7 XL: 3 Next: 72% Magic: 3/6 EV: 13 Int: 18 God: Gold: 50 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . SeeInvis . a - +2 dagger (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +2 dagger of speed (weapon) Scrolls b - 2 scrolls of identify {unknown} Potions c - 2 potions of flight {unknown} Skills: - Level 0.2 Fighting + Level 0.2 Short Blades - Level 2.0 Dodging + Level 4.4 Stealth - Level 2.2 Spellcasting - Level 4.4 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 68% 1d7 3% 1 b - Vampiric Draining Necr 8% 2d7 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 34% N/A 3% 1 Animate Dead Necr 8% N/A 28% 4 Agony Necr 17% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence barely misses you. You hit Terence but do no damage. You grab Terence. You constrict Terence, but do no damage. Terence barely misses you. You hit Terence but do no damage. You constrict Terence, but do no damage. Terence hits you with a +0 trident. You hit Terence but do no damage. You constrict Terence, but do no damage. You hit Terence but do no damage. You squeeze Terence, but do no damage. You constrict Terence. Terence barely misses you. You hit Terence but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence hits you with a +0 trident. You hit Terence but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. You hit Terence but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence barely misses you. You hit Terence but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence hits you with a +0 trident! Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (9% risk of failure)! Continue anyway? Okay, then. Casting: Vampiric Draining (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (9% risk of failure)! Continue anyway? Aiming: Vampiric Draining (quite dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident, wearing a +0 chain mail and carrying a wand of digging (6) (lightly wounded, constricted by you) You draw life force from Terence. You feel life coursing into your body. You constrict Terence. Terence hits you with a +0 trident! Ouch! That really hurt! You die... #.#####.#...#.# #.# ###...#.#.# #.##...##.#.#.# #####†#..#..#.#.#.# #..$.†..# #...#.#.# #.###..## ##..#.#.# #.##...)# #.....#.# #.#..#.## ##.#..#.# #.@.#### # ##.... #@.## ##... ##.. #..## ##.. #.... #.. .....## ##. #....## .. #...## .. .... You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 6 ball pythons 2 endoplasms 4 giant cockroaches 2 hobgoblins (D:1) 2 jackals (D:2) 2 kobolds 4 quokkas 2 bats (D:2) 2 frilled lizards (D:1) 4 goblins 2 rats (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 297 | D:1 | Reached XP level 2. HP: 2/17 MP: 0/5 1109 | D:1 | Found a faded altar of an unknown god. 1672 | D:2 | Reached XP level 3. HP: 19/21 MP: 6/6 1934 | D:2 | Learned a level 3 spell: Vampiric Draining 2147 | D:2 | Noticed Terence 2160 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_cross, dilly_ecumenical_altar_fadedgnrine, solitary_fountain, columned_hall_lemuel D:2: cheibrodos_old_hovel, layout_loops_ring, minmay_fractal_squares_gapless_5, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.4 Fighting | | 0.2 Short Blades | | 0.2 Dodging | | 2.0 Spellcasting | | 2.2 Necromancy | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 56 Constrict || 15 Tentacles || 11 Dagger || 30 Cast: Pain || 5 Vampiric Draining || 1 Use: Scroll || 2 Stab: Sleeping || 15 Armor: Skin || 4 Dodge: Dodged || 40