Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 1017794524386124173 121 zeram the Conjurer (level 5, 0/31 HPs) Began as an Octopode Conjurer on Jan 19, 2022. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:03:37 (1778 turns). zeram the Conjurer (Octopode Conjurer) Turns: 1778, Time: 00:03:38 Health: 0/31 AC: 1 Str: 5 (6) XL: 5 Next: 5% Magic: 4/8 EV: 13 Int: 20 (21) God: Gold: 41 SH: 0 Dex: 8 (11) Spells: 2/8 levels left rFire . . . SeeInvis . e - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -6) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +2 dagger of venom (weapon) Missiles c - 2 javelins (quivered) Scrolls i - a scroll of identify {unknown} Potions a - a potion of mutation {unknown} d - a potion of attraction {unknown} f - a potion of cancellation {unknown} g - a potion of degeneration h - a potion of curing {unknown} Skills: + Level 0.7 Short Blades + Level 2.7 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting + Level 5.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 c - Dazzling Flash Conj/Hex 26% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An adder skeleton is nearby! A ball python comes into view. Found a leather armour. The helpless ball python fails to defend itself. You puncture the ball python! You kill the ball python! You hit the scorpion. The scorpion is poisoned. You grab the scorpion. The scorpion is lightly wounded. You constrict the scorpion. The scorpion stings you! You are poisoned. The scorpion poisons you! You hit the scorpion but do no damage. You squeeze the scorpion. The scorpion is moderately wounded. You constrict the scorpion, but do no damage. You feel very sick. The scorpion closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (heavily wounded, constricted by you, very poisoned, 100% to hit) The searing ray hits the scorpion! The scorpion is severely wounded. (Press . to maintain the ray.) You constrict the scorpion. You feel sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. You kill the scorpion! * * * LOW HITPOINT WARNING * * * You feel sick. A giant cockroach comes into view. You have reached level 5! You feel agile. Okay, then. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You die... ## . ##B... #####. .#........ ......##.Z....... .........P...)... ................. #.........#..... #.[.......#..#..# +......@......... #...#####.###### +...#.....# .......#.## ...###...# .. ##.#.### ##.#.##.## ##.#.##.#.## ##.#.##.#.#.## You could see a giant cockroach (wandering) and an adder skeleton (dormant). Vanquished Creatures A scorpion (D:2) A hound skeleton (D:2) 8 endoplasms 3 giant cockroaches 4 goblins 6 hobgoblins A quokka (D:1) 5 ball pythons 8 bats A frilled lizard (D:1) 2 kobolds 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 310 | D:1 | Reached XP level 2. HP: 8/17 MP: 0/5 707 | D:1 | Learned a level 2 spell: Searing Ray 1078 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1125 | D:1 | Found a faded altar of an unknown god. 1216 | D:1 | Learned a level 3 spell: Dazzling Flash 1500 | D:2 | Noticed a scorpion 1507 | D:2 | Reached skill level 5 in Conjurations 1696 | D:2 | Reached XP level 4. HP: 25/27 MP: 7/7 1777 | D:2 | Killed a scorpion 1778 | D:2 | Reached XP level 5. HP: 2/31 MP: 4/8 1778 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: minmay_inner_zag, layout_basic, serial_undead, serial_undead_e, serial_undead_e, serial_undead_e, serial_undead_e, serial_undead_a, serial_undead_c, minmay_lizard_pond, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Short Blades | | 0.7 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Constrict | 9 | 2 || 11 Tentacles | 5 | 1 || 6 Dagger | 35 | 8 || 43 Cast: Magic Dart | 21 | || 21 Searing Ray | 4 | 1 || 5 Use: Scroll | 2 | || 2 Potion | | 1 || 1 Stab: Sleeping | 8 | 3 || 11 Armor: Skin | 5 | || 5 Dodge: Dodged | 50 | 5 || 55