Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 16749195380594753045 1 zeram the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Jan 19, 2022. Frozen to death by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (43 turns). zeram the Conjurer (Octopode Conjurer) Turns: 43, Time: 00:00:13 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 2/3 EV: 13 Int: 20 God: Gold: 17 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Scrolls b - a scroll of fear {unknown} Potions a - a potion of attraction {unknown} Skills: + Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An endoplasm comes into view. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is lightly wounded. You constrict the hobgoblin, but do no damage. The hobgoblin barely misses you. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is lightly wounded. You constrict the hobgoblin. The hobgoblin misses you. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is moderately wounded. You constrict the hobgoblin. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin. The hobgoblin hits you. You tentacle-slap the hobgoblin. You kill the hobgoblin! The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the endoplasm. The endoplasm misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... ###### #.. .....## .. #.# ....... .. #.##.....# #. .#####.#.J....# .. ..#.#.#@### .. #+###.#.#.#...# .. #.#...#.....#.# .. ###.#.#...#.#.#.#### .. ....[..............S. ..####.#.#.#.#.#.#.##### ....................# ##.#.#.#...#.#.#.#...# #.#.#..#.##.#.#....... You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 43 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_basic, minmay_misc_feat_enclosed Action || total -------------------------++------- Melee: Unarmed || 9 Constrict || 1 Cast: Magic Dart || 1 Dodge: Dodged || 5