Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 9541221021080111219 9 zeram the Conjurer (level 2, -2/17 HPs) Began as an Octopode Conjurer on Jan 19, 2022. Slain by a hobgoblin (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (599 turns). zeram the Conjurer (Octopode Conjurer) Turns: 599, Time: 00:00:52 Health: -2/17 AC: 1 Str: 6 XL: 2 Next: 12% Magic: 1/5 EV: 10 Int: 20 God: Gold: 6 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . b - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Jewellery d - a ring of fire Scrolls a - a scroll of identify {unknown} Potions c - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.9 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (constricted by you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. You constrict the hobgoblin. The hobgoblin hits you. The ball python closely misses you. x2 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, constricted by you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin. The ball python bites you. The ball python grabs you. The ball python constricts you. The hobgoblin closely misses you. The ball python closely misses you. The ball python constricts you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, constricted by you, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! The ball python closely misses you. The ball python constricts you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a staff of earth (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you with a staff of earth! You die... #....######.#.##.#### ###..# #...##.#### #..# ###........ #..# #.######. #..# #.# ##. #..# ..# ##.. #..# # ##.# #... ####..#.# ###.####... #....@..# ........... #...Sg..# ....####.#. #.........## #.#. #..........# #... #...........# ###. #............ #. #...........# #. ......#.....# #. #. You could see a hobgoblin and a ball python. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 490 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 599 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_ring, serial_shops, nicolae_shop_trees Action || total -------------------------++------- Melee: Club || 14 Constrict || 4 Cast: Magic Dart || 9 Stab: Sleeping || 1 Dodge: Dodged || 18