Dungeon Crawl Stone Soup version 0.28-b1-1-g3c77fb2ed1 (webtiles) character file. Game seed: 12640085116971725661 0 zeram the Conjurer (level 1, -3/11 HPs) Began as an Octopode Conjurer on Jan 28, 2022. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (80 turns). zeram the Conjurer (Octopode Conjurer) Turns: 80, Time: 00:00:06 Health: -3/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 20 God: Gold: 13 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Potions a - a potion of mutation {unknown} Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the quokka. Your grab misses the quokka. The quokka is severely wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. Your grab misses the quokka. Your squeeze misses the quokka. The quokka is severely wounded. The quokka misses you. You tentacle-slap the quokka. Your grab misses the quokka. Your squeeze misses the quokka. The quokka is almost dead. The quokka barely misses you. The quokka misses you. You tentacle-slap the quokka but do no damage. You grab the quokka. You squeeze the quokka, but do no damage. The quokka is almost dead. You constrict the quokka, but do no damage. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The quokka bites you. You die... ## ###.######### #..r@.......# .....#S....###.##### .###...###.# #.....# ###. #.# #####.# #. ..# ##.##### #. ### #(...... #. #....... #. #.###### #.# You could see a quokka and a ball python. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 80 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_loops_ring, basic_ecumenical_altar, chequers_serial_rivers_micro_b Action || total -------------------------++------- Melee: Unarmed || 6 Tentacles || 2 Constrict || 1 Dodge: Dodged || 5