Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 4827524524176917992 37 zeram the Conjurer (level 3, -5/21 HPs) Began as an Octopode Conjurer on Feb 2, 2022. Killed from afar by an orc wizard (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:01:55 (1891 turns). zeram the Conjurer (Octopode Conjurer) Turns: 1891, Time: 00:01:55 Health: -5/21 AC: 1 Str: 6 XL: 3 Next: 39% Magic: 5/6 EV: 13 Int: 22 God: Gold: 57 SH: 0 Dex: 10 Spells: 0/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls c - 2 scrolls of identify d - a scroll of teleportation Potions b - 2 potions of brilliance e - a potion of degeneration Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting + Level 5.0 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Dazzling Flash Conj/Hex 26% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 4% 2d5 21% 2 Flame Wave Conj/Fire 13% 2d6 43% 4 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (79% to hit) The searing ray hits the orc. The orc is lightly wounded. The searing ray misses the orc. (Press . to maintain the ray.) The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc hits you from afar with a +0 trident. The orc closely misses you. The searing ray misses the orc. The orc barely misses you. The orc misses you. The searing ray hits the orc. The orc is severely wounded. You finish channelling your searing ray. The orc barely misses you. The orc hits you from afar with a +0 trident. The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * An orc wizard appears from thin air! Reactivating autopickup. The orc wizard casts a spell at you. You are confused. You bump into the rock wall. You're too confused to move! The orc misses you. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is an open door here. You feel less confused. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! The orc closely misses you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... ##...## #.### ##.....## ###.## ##.......## ##.#..# #.........####..{#.# +...>.....'........# #.......o.####........ ##....o{.## #..##.##. ##.....## #.## .# ##.@.## #.# .# ##+## #.# .# #.# #.. You could see 2 orcs. Vanquished Creatures An adder (D:2) 2 dart slugs 3 ball pythons A giant cockroach (D:2) 4 hobgoblins 2 quokkas 3 bats A frilled lizard (D:2) 3 goblins (D:1) A kobold (D:1) 2 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 159 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 355 | D:1 | Found a faded altar of an unknown god. 1208 | D:2 | Found a hazy altar of Hepliaklqana. 1439 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1558 | D:2 | Reached skill level 5 in Conjurations 1561 | D:2 | Learned a level 2 spell: Searing Ray 1786 | D:2 | Learned a level 3 spell: Dazzling Flash 1891 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic, hellmonk_ecumenical_altar_crossroads D:2: layout_loops_ring, basic_altar, minmay_misc_feat_x D:3: minmay_octagon_keep, layout_loops_corners, hangedman_abyss_or_decor_stabs, minivault_23 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Dagger || 48 Tentacles || 13 Constrict || 10 Unarmed || 1 Cast: Magic Dart || 3 Searing Ray || 2 Use: Scroll || 3 Stab: Sleeping || 5 Armor: Skin || 3 Dodge: Dodged || 32