Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 9232474471531311290 311 zeram the Caller (level 6, -1/44 HPs) Began as a Gnoll Summoner on Feb 17, 2022. Slain by a water moccasin (6 damage) ... on level 4 of the Dungeon. The game lasted 00:06:50 (4183 turns). zeram the Caller (Gnoll Summoner) Turns: 4183, Time: 00:06:50 Health: -1/44 AC: 5 Str: 17 XL: 6 Next: 42% Magic: 11/14 EV: 14 Int: 16 God: Gold: 125 SH: 0 Dex: 17 Spells: 4/15 levels left rFire . . . SeeInvis . l - +4 mace of Fipixtupev {venom, *Corrode rElec Dex+5} rCold + . . Faith . (no shield) rNeg . . . Spirit . d - +1 robe "Ikhimio" {Str+9} rPois . Reflect . n - +0 helmet rElec + Harm . c - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.14/turn e - ring of wizardry MPRegen 0.14/turn (no ring) @: lethally poisoned (-1 -> -9), unable to read A: fangs 1, strong nose, distributed training, cold resistance 1, sense surroundings 1, inability to read while threatened a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons b - a +0 dagger h - a +0 spear l - the +4 mace of Fipixtupev (weapon) {venom, *Corrode rElec Dex+5} (You found it on level 2 of the Dungeon) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Missiles o - 2 throwing nets Armour a - a +0 robe c - a +0 cloak (worn) d - the +1 robe "Ikhimio" (worn) {Str+9} (You found it on level 2 of the Dungeon) Str: It affects your strength (+9). n - a +0 helmet (worn) Jewellery e - a ring of wizardry (left hand) g - a +6 ring of strength Wands i - a wand of flame (17) q - a wand of polymorph (2) Scrolls f - 2 scrolls of teleportation m - a scroll of vulnerability s - a scroll of identify Potions j - a potion of cancellation {unknown} k - a potion of flight {unknown} p - a potion of brilliance {unknown} r - a potion of curing Skills: + Level 2.0 Fighting + Level 2.0 Short Blades + Level 2.0 Long Blades + Level 2.0 Axes + Level 2.0 Maces & Flails + Level 2.0 Polearms + Level 2.0 Staves + Level 2.0 Slings + Level 2.0 Bows + Level 2.0 Crossbows + Level 2.0 Throwing + Level 2.0 Armour + Level 5.0 Dodging + Level 4.6 Stealth + Level 2.0 Shields + Level 2.0 Unarmed Combat + Level 5.3 Spellcasting + Level 1.5 Conjurations + Level 1.5 Hexes + Level 7.3 Summonings + Level 1.5 Necromancy + Level 1.5 Translocations + Level 1.5 Transmutations + Level 1.5 Fire Magic + Level 1.5 Ice Magic + Level 1.5 Air Magic + Level 1.5 Earth Magic + Level 1.5 Poison Magic + Level 2.1 Invocations + Level 2.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Imp Summ 27% N/A 1% 2 c - Call Canine Familiar Summ 27% N/A 1% 3 d - Swiftness Air 9% N/A 10% 3 e - Blink Tloc 18% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 18% N/A 2% 3 Shock Conj/Air 36% 1d5 3% 1 Sting Tmut/Pois 36% 1d4 3% 1 Ensorcelled Hibernation Hex/Ice 18% N/A 4% 2 Lesser Beckoning Tloc 9% N/A 10% 3 Mephitic Cloud Conj/Pois/Air 9% N/A 10% 3 Spider Form Tmut/Pois 9% N/A 10% 3 Summon Lightning Spire Summ/Air 18% N/A 10% 4 Anguish Hex/Necr 4% N/A 30% 4 Manifold Assault Tloc 9% N/A 61% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ! D:4 ? Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Your flesh is cold resistant. (rC+) You passively map a small area around you. You sometimes lose the ability to read scrolls when taking damage. Message History Your crimson imp hits the water moccasin but does no damage. The water moccasin closely misses your crimson imp. Your hound misses the water moccasin. You feel sick. Your hound dies! Your hound's corpse disappears in a puff of smoke! Your crimson imp hits the water moccasin. The water moccasin closely misses your crimson imp. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. You feel sick. You are no longer poisoned. Your crimson imp disappears in a puff of smoke! The water moccasin closely misses you. Your white imp gestures at the water moccasin. The puff of frost hits the water moccasin! You catch the helpless water moccasin completely off-guard! You hit the water moccasin. Your bite misses the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. The water moccasin completely misses you. Your white imp hits the water moccasin. Your white imp freezes the water moccasin. You barely miss the water moccasin. Your punch misses the water moccasin. You bite the water moccasin. The water moccasin is almost dead. The water moccasin misses you. Your white imp closely misses the water moccasin. The water moccasin bites you! You feel threatened and lose the ability to read scrolls! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... #.#...# #..##..#.# #...# #..##..#.# #...# * #..##..#.# ** * ..... ...##..#.#*∆ ######**###.##..#.# ### , ,, #.##..#.#....# , * #. #.........# * ,###.###S#.#..... #.....@5### ### * #.#.###.#≈ , , ..# * * * *,#.+ * * * , #.+,* * * , * ###≈ ** ≈≈ , * * * You could see a water moccasin (ally target) and a friendly white imp (summoned). Vanquished Creatures An ogre (D:4) A howler monkey (D:4) A hound (D:4) 3 gnolls (D:3) 2 adder skeletons A worm (D:3) 2 dart slugs An endoplasm (D:3) 2 kobolds 2 quokkas 4 ball pythons 4 bats A frilled lizard (D:3) 3 rats (D:1) 28 creatures vanquished. Vanquished Creatures (collateral kills) Crazy Yiuf (D:2) A gnoll (D:3) 3 adders 2 adder skeletons (D:4) A worm (D:2) A dart slug (D:1) 3 endoplasms A goblin (D:4) 2 hobgoblins (D:1) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:2) 22 creatures vanquished. Grand Total: 50 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Gnoll Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 451 | D:1 | Found a faded altar of an unknown god. 483 | D:1 | Reached XP level 2. HP: 9/19 MP: 5/7 1702 | D:2 | Learned a level 2 spell: Call Imp 1716 | D:2 | Found a runed translucent door. 1717 | D:2 | Noticed Crazy Yiuf 1749 | D:2 | Reached XP level 3. HP: 18/25 MP: 9/9 1764 | D:2 | Reached skill level 5 in Spellcasting 2108 | D:2 | Reached skill level 1 in Invocations 2456 | D:2 | Reached skill level 1 in Fighting 2456 | D:2 | Reached skill level 1 in Short Blades 2456 | D:2 | Reached skill level 1 in Long Blades 2456 | D:2 | Reached skill level 1 in Axes 2456 | D:2 | Reached skill level 1 in Maces & Flails 2456 | D:2 | Reached skill level 1 in Polearms 2456 | D:2 | Reached skill level 1 in Staves 2456 | D:2 | Reached skill level 1 in Slings 2456 | D:2 | Reached skill level 1 in Bows 2456 | D:2 | Reached skill level 1 in Crossbows 2456 | D:2 | Reached skill level 1 in Throwing 2456 | D:2 | Reached skill level 1 in Armour 2456 | D:2 | Reached skill level 1 in Shields 2456 | D:2 | Reached skill level 1 in Unarmed Combat 2456 | D:2 | Reached skill level 1 in Evocations 2460 | D:2 | Learned a level 3 spell: Call Canine Familiar 2681 | D:2 | Found Yblon's Distillery. 2734 | D:2 | Identified the +1 robe "Ikhimio" {Str+9} 2983 | D:2 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 2983 | D:2 | Gained mutation: You sometimes lose the ability to read | scrolls when taking damage. [potion of mutation] 2983 | D:2 | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 2983 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 3089 | D:2 | Killed Crazy Yiuf 3090 | D:2 | Reached XP level 4. HP: 32/32 MP: 4/11 3121 | D:2 | Identified the +4 mace of Fipixtupev {venom, *Corrode rElec | Dex+5} 3373 | D:3 | Reached skill level 1 in Conjurations 3373 | D:3 | Reached skill level 1 in Hexes 3373 | D:3 | Reached skill level 1 in Necromancy 3373 | D:3 | Reached skill level 1 in Translocations 3373 | D:3 | Reached skill level 1 in Transmutations 3373 | D:3 | Reached skill level 1 in Fire Magic 3373 | D:3 | Reached skill level 1 in Ice Magic 3373 | D:3 | Reached skill level 1 in Air Magic 3373 | D:3 | Reached skill level 1 in Earth Magic 3373 | D:3 | Reached skill level 1 in Poison Magic 3385 | D:3 | Reached XP level 5. HP: 29/37 MP: 6/12 3394 | D:3 | Gained mutation: Your flesh is cold resistant. (rC+) | [hidden potential] 3582 | D:3 | Got the Compendium of the Toxic Birds 3957 | D:4 | Found Yngulau's Magic Scroll Shop. 4009 | D:4 | Learned a level 3 spell: Swiftness 4012 | D:4 | Learned a level 2 spell: Blink 4015 | D:4 | Reached XP level 6. HP: 32/44 MP: 10/13 4143 | D:4 | Reached skill level 5 in Dodging 4150 | D:4 | Gained mutation: You passively map a small area around you. | [hidden potential] 4150 | D:4 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 4169 | D:4 | Noticed a water moccasin 4183 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, basic_ecumenical_altar D:2: layout_rooms, serial_shops, shop, uniq_crazy_yiuf_cottage D:3: layout_loops_ring D:4: layout_basic, serial_shops, nicolae_shop_hallway_stairs, kennysheep_generic_room_12 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 5 | 5.3 Invocations | 1 2 | 2.1 Fighting | 1 2 | 2.0 Short Blades | 1 2 | 2.0 Long Blades | 1 2 | 2.0 Axes | 1 2 | 2.0 Maces & Flails | 1 2 | 2.0 Polearms | 1 2 | 2.0 Staves | 1 2 | 2.0 Slings | 1 2 | 2.0 Bows | 1 2 | 2.0 Crossbows | 1 2 | 2.0 Throwing | 1 2 | 2.0 Armour | 1 2 | 2.0 Shields | 1 2 | 2.0 Unarmed Combat | 1 2 | 2.0 Evocations | 1 2 | 2.0 Conjurations | 1 | 1.5 Hexes | 1 | 1.5 Necromancy | 1 | 1.5 Translocations | 1 | 1.5 Transmutations | 1 | 1.5 Fire Magic | 1 | 1.5 Ice Magic | 1 | 1.5 Air Magic | 1 | 1.5 Earth Magic | 1 | 1.5 Poison Magic | 1 | 1.5 Dodging | 5 | 5.0 Stealth | | 4.6 Summonings | | 7.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 100 | || 100 Unarmed | 5 | || 5 Bite | 13 | 8 || 21 Spear | 18 | || 18 Mace | | 51 || 51 Cast: Summon Small Mamm | 27 | || 27 Call Imp | 6 | 4 || 10 Call Canine Famil | 1 | 3 || 4 Use: Scroll | 2 | 1 || 3 Potion | 4 | || 4 Stab: Sleeping | 6 | 5 || 11 Distracted | | 1 || 1 Armor: Robe | 37 | 6 || 43 Dodge: Dodged | 98 | 41 || 139