Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 13501808191169972804 21 zeram the Caller (level 2, 0/20 HPs) Began as a Gnoll Summoner on Nov 18, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:44 (518 turns). zeram the Caller (Gnoll Summoner) Turns: 518, Time: 00:01:44 Health: 0/20 AC: 2 Str: 7 XL: 2 Next: 83% Magic: 5/7 EV: 13 Int: 14 God: Gold: 63 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . SeeInvis . g - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons d - a +0 club g - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} e - 2 scrolls of fear {unknown} h - a scroll of identify {unknown} i - a scroll of acquirement {unknown} Potions b - a potion of magic Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 7.0 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Poison Magic + Level 0.7 Invocations + Level 0.5 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 92% N/A 1% 1 b - Call Imp Summ 23% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 23% N/A 2% 3 Summon Guardian Golem Hex/Summ 13% N/A 12% 3 Summon Lightning Spire Summ/Air 13% N/A 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The jackal is severely wounded. The jackal bites you. The jackal barely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. The jackal misses you. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal misses you. The jackal completely misses you. You closely miss the jackal. The jackal bites you but does no damage. x2 You barely miss the jackal. Your bite misses the jackal. The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the jackal. You punch the jackal, but do no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal closely misses you. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp says, "I'm here!" The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of cancellation. You feel magically purged. The jackal completely misses you. Okay, then. The jackal attacks as you move away! The jackal completely misses you. Your crimson imp blinks! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ####.###. #.#.....###.†......). #. #.####.###..............#÷ #. ...#.####.#####.#..#.... #†#.#......###......... #...#...........#...... ###..>.....###......... #..####.# #......... ####..h5##.####......... ........@................ ..............####....... ###########.............. #######........ ............ #########... #... #... #... You could see a jackal (ally target) and a friendly crimson imp (summoned). Vanquished Creatures An endoplasm (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) 2 dart slugs (D:1) A goblin (D:1) 4 kobolds (D:1) 2 ball pythons (D:1) A rat (D:1) 10 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Gnoll Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 78 | D:1 | Reached XP level 2. HP: 15/20 MP: 4/7 87 | D:1 | Learned a level 2 spell: Call Imp 518 | D:1 | HP: 1/20 [jackal (2)] 518 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_rooms, hellmonk_ecumenical_altar_arch_garden Action || total -------------------------++------- Melee: Club || 2 Whip || 30 Punch || 1 Bite || 1 Cast: Summon Small Mamm || 8 Call Imp || 5 Use: Potion || 1 Stab: Sleeping || 1 Armor: Robe || 6 Dodge: Dodged || 34