Dungeon Crawl Stone Soup version 0.30.0-17-ge0270778cf (webtiles) character file. Game seed: 9390997703076893031 7 zeram the Vexing (level 1, 0/10 HPs) Began as a Deep Elf Enchanter on May 23, 2023. Slain by a kobold ... wielding a +0 short sword (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (182 turns). zeram the Vexing (Deep Elf Enchanter) Turns: 182, Time: 00:00:17 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 83% Magic: 6/6 EV: 12 Int: 19 God: Gold: 6 SH: 0 Dex: 15 Spells: 6/6 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Potions c - 2 potions of invisibility Skills: + Level 1.0 Short Blades + Level 2.5 Dodging + Level 3.9 Stealth + Level 3.0 Spellcasting + Level 4.2 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 10% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the kobold. The kobold is severely wounded. The kobold misses you. You hit the kobold. The kobold is severely wounded. The kobold closely misses you. You closely miss the kobold. The kobold is severely wounded. The bat barely misses you. The bat misses you. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You barely miss the kobold. The kobold is severely wounded. The bat hits you but does no damage. The kobold misses you. You hit the kobold but do no damage. The kobold is severely wounded. The bat closely misses you. The kobold hits you with a +0 short sword. You die... ##........ #.####### #.# ##'## ##...## ##.....## ##.......## #...b.....# +...@.....+ #...K.....# ##.......## ##.....## ##...## ##+## You could see a bat and a kobold. Vanquished Creatures A bat (D:1) 3 jackals (D:1) A ball python (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Deep Elf Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 182 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_corners Action || total ---------------------------++------- Melee: Dagger || 20 Stab: Sleeping || 3 Armour: Robe || 4 Dodge: Dodged || 17