Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14547727889871961506 19 zeram the Caller (level 2, -1/15 HPs) Began as a Gargoyle Summoner on Apr 14, 2025. Killed from afar by Sigmund (4 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:04:26 (1600 turns). zeram the Caller (Gargoyle Summoner) Turns: 1600, Time: 00:04:26 Health: -1/15 AC: 8 Str: 11 XL: 2 Next: 75% Magic: 2/5 EV: 10 Int: 15 God: Gold: 71 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . o - +0 long sword rCold . . . (no shield) rNeg + . . n - +3 leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: confused A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons m - a +0 club o - a +0 long sword (weapon) Armour a - a +0 robe n - a +3 leather armour (worn) Jewellery c - a ring of positive energy e - a +4 ring of slaying Scrolls f - 2 scrolls of identify h - 2 scrolls of fog j - a scroll of enchant weapon l - a scroll of amnesia Potions b - a potion of magic d - a potion of brilliance k - a potion of resistance Skills: + Level 0.4 Armour - Level 1.5 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.2 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 4% 1 b - Call Imp Summ 28% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 14% N/A 16% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 77% 4 Summon Lightning Spire Summ/Air 7% 3d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 exclusion D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History There is a dry fountain here. A magic dart appears from out of thin air! The magic dart hits your cerulean imp. There is an open door here. Your cerulean imp hits Sigmund from afar with a -3 spear. There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of cold resistance (moderately wounded, not watching you, ally target) Attack! Your cerulean imp barely misses Sigmund. Casting: Call Imp (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! Sigmund laughs darkly. Your rat bites Sigmund. Sigmund casts a spell at you. Your rat appears confused. Your rat barely misses Sigmund. Sigmund hits your rat with a +0 scythe. Your rat dies! Your rat's corpse disappears in a puff of smoke! You open the door. Sigmund gestures at you while chanting. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Sigmund points at you and mumbles some strange words. You are confused. There is an open door here. Sigmund casts a spell at you. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. ....... #.......+'#...ß...#'+ #ß#.... ##.....##.##.....##.# ###..... ##...##...##...##... ...... ##'##.....##'##.... #......# ##...##...##...##... ##.....##.##.....##.# #...<...#'#.......#'# ##.....##.##.....##.# # ##.@.##...##...##... #. ##'##.....##'##.... .. ##...##...##.).##... #. ##.....##.##.....##.# #..##+#.......''#...ß...#'+ #..{.##.....##.##.....##.# ####.###.@.##...##...##... #.####'##..⌠..##'##..⌠. #.......##...##..###... You could see Sigmund. Vanquished Creatures A dart slug (D:2) 2 ball pythons (D:1) An endoplasm (D:2) 4 hobgoblins A jackal (D:2) 3 kobolds A rat (D:2) 13 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:2) A goblin (D:2) 2 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Gargoyle Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 737 | D:1 | Reached skill level 4 in Summonings 737 | D:1 | Reached XP level 2. HP: 10/15 MP: 5/5 777 | D:1 | Learned a level 2 spell: Call Imp 1236 | D:2 | Noticed Sigmund 1600 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_loops_ring D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_s, corexii_hall_statues_i, chequers_hall_statues_wall_a, corexii_hall_statues_l, chequers_ecumenical_altar_simple_redux, corexii_shack, nicolae_hexahallways, kennysheep_generic_room_4, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Summonings | 4 | 4.2 Armour | | 0.4 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Club || 24 Unarmed || 11 Long sword || 22 Cast: Summon Small Mamm || 7 Call Imp || 6 Use: Scroll || 9 Armour: Leather armour || 40 Robe || 13 Dodge: Dodged || 32