Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 12683088929416964601 22 zeratav the Caller (level 2, 0/15 HPs) Began as a Tengu Summoner on Apr 10, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:03:13 (829 turns). zeratav the Caller (Tengu Summoner) Turns: 829, Time: 00:03:14 Health: 0/15 AC: 2 Str: 8 XL: 2 Next: 91% Magic: 5/6 EV: 12 Int: 15 God: Gold: 58 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 hunting sling {sling} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 58 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 5.5 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 18% N/A 3% 2 Call Canine Familiar Summ 18% N/A 7% 3 Summon Guardian Golem Hex/Summ 10% N/A 21% 3 Summon Lightning Spire Summ/Air 10% N/A 56% 4 Inventory: Hand Weapons d - a +0 hunting sling (weapon) {sling} (You found it on level 1 of the Dungeon) e - a +0 hand axe {axe} (You found it on level 1 of the Dungeon) Missiles f - 9 stones (quivered ammo) {throwing} Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of teleportation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ? ##.............## ###...............# ..#...............# #..∩†.............# ###....†......)...# #...............# #..†............# ###..............## ....#.....#.....@# #........####.r.(hr.# #.#####..........##(# ..# ##.###..#... .# ..# #.....#..(## (( ... ........#. .. ... .....P# # . .#.# #####...P#. .#.# #.#.....#.# You could see a jackal (ally target), a rat and a friendly quokka (summoned). Message History The stone {throwing} barely misses the jackal. The jackal bites you. HP[-1] You take 1 damage, and now have 11/15 hp. You shoot a stone {throwing}. The stone {throwing} closely misses the jackal. The jackal bites you but does no damage. The jackal misses you. You shoot a stone {throwing}. The stone {throwing} barely misses the jackal. The jackal bites you. The jackal barely misses you. HP[-1] You take 1 damage, and now have 10/15 hp. You shoot a stone {throwing}. The stone {throwing} closely misses the jackal. The jackal bites you. HP[-1] You take 1 damage, and now have 9/15 hp. You shoot a stone {throwing}. The stone {throwing} hits the jackal but does no damage. The jackal bites you but does no damage. x2 You shoot a stone {throwing}. The stone {throwing} hits the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * A rat comes into view. HP[-3] You take 3 damage, and now have 6/15 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: 16 stones {throwing} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 50% to hit) You shoot a stone {throwing}. The stone {throwing} completely misses the jackal. The jackal barely misses you. Fire: 15 stones {throwing} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 50% to hit) You shoot a stone {throwing}. The stone {throwing} hits the jackal but does no damage. The jackal closely misses you. x2 Fire: 14 stones {throwing} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 50% to hit) You shoot a stone {throwing}. The stone {throwing} hits the jackal but does no damage. The jackal closely misses you. The jackal misses you. Fire: 13 stones {throwing} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 50% to hit) You shoot a stone {throwing}. The stone {throwing} barely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * HP[-1] You take 1 damage, and now have 5/15 hp. Fire: 12 stones {throwing} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 50% to hit) You shoot a stone {throwing}. The stone {throwing} hits the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. HP[-1] You take 1 damage, and now have 4/15 hp. Fire: 11 stones {throwing} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 50% to hit) You shoot a stone {throwing}. The stone {throwing} hits the jackal but does no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * HP[-2] You take 2 damage, and now have 2/15 hp. Fire: 10 stones {throwing} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 50% to hit) You shoot a stone {throwing}. The stone {throwing} closely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. HP[-1] You take 1 damage, and now have 1/15 hp. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal bites you. You die... Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.5 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.3 Action || total -------------------------++------- Melee: Hand axe || 14 Unarmed || 3 Kick || 3 Peck || 3 Punch || 1 Fire: Hunting sling || 29 Cast: Summon Small Mamm || 16 Armor: Robe || 15 Dodge: Dodged || 41 Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_rooms, shapermc_ecumenical_altar_rom_forum, serial_shops, shop, minmay_misc_feat_plants, moated_statue Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Tengu Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D:1 | magus.rc [v1.9.6] 406 | D:1 | Reached skill level 5 in Summonings 410 | D:1 | Reached XP level 2. HP: 9/15 MP: 4/6 746 | D:1 | Found Xecuacul's Magic Scroll Boutique. 827 | D:1 | HP: 2/15 [jackal (2)] 829 | D:1 | Slain by a jackal Vanquished Creatures A dart slug (D:1) A bat (D:1) A goblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A kobold (D:1) 2 quokkas (D:1) A rat (D:1) 9 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:1) 3 plants (D:1) 5 creatures vanquished. Grand Total: 22 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 32 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 32.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 32.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 838 | 838 | 0 | 560 | 36 | 1 | 838.0 | Dungeon | 838 | 838 | 0 | 560 | 36 | 1 | 838.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 838 daAuts