Dungeon Crawl Stone Soup version 0.29-a0-334-gb41bcbb86e (webtiles) character file. Game seed: 9022219682073177928 102 zeratav the Conjurer (level 4, -3/27 HPs) Began as an Octopode Conjurer on Apr 15, 2022. Killed by nerve-wracking pain ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:08:26 (3067 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 3067, Time: 00:08:27 Health: -3/27 AC: 1 Str: 12 XL: 4 Next: 78% Magic: 3/16 EV: 13 Int: 22 God: Gold: 132 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . s - +3 dagger {short} rCold . . . Faith + (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . q - amulet of faith {!P} rElec . Harm . i - +6 ring of strength rCorr . Rampage . k - ring of magical power Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting * Level 5.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Summon Small Mammal Summ 8% N/A 13% 1 Call Canine Familiar Summ 2% N/A 36% 3 Summon Guardian Golem Hex/Summ 2% N/A 36% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Summon Lightning Spire Summ/Air 2% N/A 78% 4 Storm Form Tmut/Air 1% N/A 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Inventory: Hand Weapons s - a +3 dagger (weapon) {short} (You took it off an orc on level 3 of the Dungeon) Jewellery i - a +6 ring of strength (left tentacle) (You found it on level 1 of the Dungeon) k - a ring of magical power (right tentacle) (You found it on level 2 of the Dungeon) q - an amulet of faith (around mantle) {!P} (You found it on level 3 of the Dungeon) Scrolls d - 3 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of fog {unknown} j - 4 scrolls of noise {unknown} m - a scroll of blinking {unknown} n - a scroll of brand weapon {unknown} p - a scroll of enchant armour {unknown} Potions a - 2 potions of magic b - a potion of heal wounds {unknown} f - a potion of lignification {unknown} g - 3 potions of curing {unknown} l - a potion of attraction {unknown} o - a potion of degeneration {unknown} r - a potion of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: . [.#####.#######.#..### ..................#..... .(...####.###........... ..........# #........... .....####.# #...###..... .....# #.# #...###..### ####.# #.###........### #......####....)...)...... #..###...@o...##..##..<### '.........o...........)... #.###...###..##...##..### #.###..## ##.##...##..# #..#...# #......##..# #....### ###........# #...##.# ##.......+ #...'..+ #.......# #...##.# ..####. You could see an orc priest and an orc. Message History (Press . to maintain the ray.) MP[-2] You lost 2 mp, and now have 14/16 mp. Things that are here: a +0 hand axe {axe}; an orc corpse s - a +3 dagger {short} MP[+1] s - a +3 dagger (weapon) {short} You drop a +0 club {mace}. An orc comes into view. It is wielding a +0 hand axe. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! The orc unwields a +0 hand axe. The orc wields a +0 hunting sling. The orc shoots a sling bullet. The sling bullet barely misses you. MP[-1] You lost 1 mp, and now have 14/16 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (79% to hit) The searing ray hits the orc priest. (Press . to maintain the ray.) MP[-2] You lost 2 mp, and now have 12/16 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (moderately wounded, 79% to hit) The searing ray hits the orc priest. (Press . to maintain the ray.) The orc shoots a sling bullet. The sling bullet hits you but does no damage. MP[-2] You lost 2 mp, and now have 10/16 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 79% to hit) The searing ray hits the orc priest. (Press . to maintain the ray.) The orc shoots a sling bullet. The sling bullet misses you. The orc priest hits you with a +0 whip. HP[-2] MP[-2] You take 2 damage, and now have 25/27 hp. You lost 2 mp, and now have 8/16 mp. The orc priest hits you with a +0 whip. HP[-5] You take 5 damage, and now have 20/27 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - orc priest Aim: an orc, wielding a +0 hunting sling, wearing a +0 ring mail and quivering boomerangs (82% to hit) The searing ray misses the orc priest. The searing ray misses the orc. (Press . to maintain the ray.) The orc priest miscasts a cantrip. MP[-2] You lost 2 mp, and now have 6/16 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc The searing ray hits the orc priest. The searing ray hits the orc. (Press . to maintain the ray.) The orc priest begins to cast a cantrip, but forgets the words! MP[-1] You lost 1 mp, and now have 5/16 mp. The orc priest closely misses you. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (almost dead, 79% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The orc unwields a +0 hunting sling. The orc wields a +0 hand axe. The orc hits you with a +0 hand axe. The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * HP[-10] MP[-2] You take 10 damage, and now have 10/27 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 3/16 mp. You hit the orc priest but do no damage. You grab the orc priest. You constrict the orc priest. The orc hits you but does no damage. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 9 | || 9 Constrict | 2 | 1 || 3 Tentacles | 1 | || 1 Dagger | | 1 || 1 Cast: Magic Dart | 57 | 20 || 77 Searing Ray | 5 | 18 || 23 Armor: Skin | 3 | 2 || 5 Dodge: Dodged | 13 | 6 || 19 Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_loops_ring, dreamdust_ecumenical_altar_statues D:2: wad_river_or_something, layout_loops_ring, minmay_split_cup_small D:3: cheibrodos_greedy_goblins, layout_basic, kennysheep_another_room, uniq_natasha Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 6 | D:1 | You pick up a book of the Sky and begin reading... 6 | D:1 | You add the spells Summon Lightning Spire, Storm Form and | Maxwell's Capacitive Coupling to your library. 297 | D:1 | Reached XP level 2. HP: 16/17 MP: 1/5 343 | D:1 | Found a faded altar of an unknown god. 357 | D:1 | Learned a level 2 spell: Searing Ray 541 | D:1 | HP: 3/17 [hobgoblin (5)] 1232 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1306 | D:2 | Reached skill level 5 in Conjurations 1768 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 2139 | D:2 | You pick up a book of Callings and begin reading... 2139 | D:2 | You add the spells Summon Small Mammal, Call Canine | Familiar and Summon Guardian Golem to your library. 3067 | D:3 | Killed from afar by an orc priest Vanquished Creatures 4 adders (D:2) A worm (D:2) 3 orcs (D:3) 6 endoplasms 2 giant cockroaches (D:2) 6 goblins 3 hobgoblins 6 jackals (D:1) 3 kobolds 4 quokkas 3 ball pythons 8 bats 3 frilled lizards 4 rats 56 creatures vanquished. Vanquished Creatures (others) 11 fungi (D:1) 9 plants (D:1) 20 creatures vanquished. Grand Total: 76 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 123 | 24 | 16.3 | 44 | 12 | 21.4 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 77 | 24 | 23.8 | 19 | 12 | 38.7 D:3 | 12 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 49.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 49.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3068 | 2989 | 79 | 725 | 1841 | 3 | 1022.7 | Dungeon | 3068 | 2989 | 79 | 725 | 1841 | 3 | 1022.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1614 daAuts D:1: 1300 daAuts D:3: 153 daAuts