Dungeon Crawl Stone Soup version 0.29-a0-334-gb41bcbb86e (webtiles) character file. Game seed: 16236252305653634712 676 zeratav the Conjurer (level 7, -5/41 HPs) Began as an Octopode Conjurer on Apr 15, 2022. Was a Follower of Ashenzari. Shot with an arrow by a centaur (11 damage) ... on level 5 of the Dungeon. The game lasted 00:11:05 (5524 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 5524, Time: 00:11:06 Health: -5/41 AC: 1 Str: 7 XL: 7 Next: 59% Magic: 2/14 EV: 13 Int: 22 God: Ashenzari [*.....] Gold: 185 SH: 0 Dex: 10 Spells: 13/16 levels left rFire . . . SeeInvis . s - +2 short sword (flame) {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec . Harm . c - ring of Cremastomancy {rPois, Evo, Melee} (curse) rCorr . Rampage . l - ring "Per Aspera Ad Scientiam" {Slay+4, Elem, Self} (curse) Will +.... w - ring of willpower Stlth +++....... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Curse Item, Shatter the Chains You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 185 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.5(5.3) Spellcasting + Level 7.8 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 46% N/A 6% 3 Sublimation of Blood Necr 5% N/A 16% 2 Wereblood Tmut 5% N/A 16% 2 Fulminant Prism Conj/Hex 11% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 19% 4 Summon Hydra Summ 2% N/A 100% 7 Inventory: Hand Weapons s - a +2 short sword of flaming (weapon) {short} (You took it off a kobold on level 4 of the Dungeon) Jewellery c - the cursed ring of Cremastomancy (left tentacle) {rPois, Evo, Melee} (You found it on level 1 of the Dungeon) [ring of poison resistance] rPois: It protects you from poison. It has a curse which improves the following skills: Evocations: Evocations. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. h - an amulet of guardian spirit (You found it on level 2 of the Dungeon) l - the cursed ring "Per Aspera Ad Scientiam" (right tentacle) {Slay+4, Elem, Self} (You found it on level 3 of the Dungeon) [ring of slaying] Slay: It affects your accuracy & damage with ranged weapons and melee (+4). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Introspection: Fighting and Spellcasting. w - a ring of willpower (on tentacle) (You found it on level 5 of the Dungeon) Scrolls b - a scroll of enchant armour d - 4 scrolls of identify {@r1} e - a scroll of blinking {!r} k - 5 scrolls of teleportation {@r4} m - 2 scrolls of noise {!r} p - a scroll of torment {!r} r - a scroll of acquirement u - a scroll of summoning v - a scroll of vulnerability {!r!r} Potions a - 2 potions of magic f - 4 potions of attraction {!q} g - a potion of haste {@q3} i - 3 potions of brilliance j - a potion of degeneration {!q@e2} n - a potion of flight o - a potion of invisibility q - 2 potions of might t - a potion of mutation {!q} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Ashenzari Fedhas Gozag Makhleb Qazlal Xom #. ####### #. #.....# #. #.....# #. #.....# #. ############...†.#############. .......†..c'.....+.........##.. ##.:..######.....#########.#... #... #..@..#########...#. #.. #............##..##. c.. ######>......#..###. .. .............##.'. . ####........#.###. #.......##..##. #......###...#. #.....##.'..... #......###...#. You could see a centaur. Message History (Press . to maintain the ray.) MP[-2] You lost 2 mp, and now have 8/14 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (almost dead, 78% to hit) The searing ray hits the howler monkey. (Press . to maintain the ray.) The howler monkey barely misses you. The howler monkey hoots and howls with incredible vigour! A hound comes into view. You hear a shout! x3; You hear an angry buzzing noise. You hear a shout! x2 MP[-2] You lost 2 mp, and now have 6/14 mp. The howler monkey attacks as you move away! The howler monkey hits you. HP[-4] You take 4 damage, and now have 37/41 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (almost dead, catching its breath, 78% to hit) The searing ray misses the howler monkey. (Press . to maintain the ray.) The howler monkey hits you. HP[-1] MP[-2] You take 1 damage, and now have 36/41 hp. You lost 2 mp, and now have 4/14 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - howler monkey Okay, then. You puncture the howler monkey! You burn the howler monkey. You kill the howler monkey! MP[+1] Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (75% to hit) The searing ray hits the hound. (Press . to maintain the ray.) MP[-2] You lost 2 mp, and now have 3/14 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 75% to hit) The searing ray hits the hound but does no damage. (Press . to maintain the ray.) MP[-2] You lost 2 mp, and now have 1/14 mp. You closely miss the hound. You grab the hound. You constrict the hound, but do no damage. The hound bites you. The hound misses you. HP[-1] You take 1 damage, and now have 35/41 hp. You hit the hound. You burn the hound. You constrict the hound. The hound bites you but does no damage. The hound closely misses you. You hit the hound. You burn the hound. You kill the hound! You see here a howler monkey corpse. You start resting. A centaur comes into view. MP[+1] A centaur is nearby! HP[+1] There is an open door here. MP[+1] You close the door. You start resting. A centaur opens the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (89% to hit) The searing ray misses the centaur. (Press . to maintain the ray.) The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! HP[-9] MP[-2] You take 9 damage, and now have 27/41 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 1/14 mp. You close the door. A centaur opens the door. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * HP[-7] You take 7 damage, and now have 20/41 hp. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.8 Spellcasting | 4 | 4.5 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 11 | 8 | || 19 Constrict | 1 | 4 | 1 || 6 Tentacles | 1 | 3 | || 4 Short sword | | 11 | 4 || 15 Cast: Magic Dart | 46 | 86 | 7 || 139 Searing Ray | 6 | 29 | 19 || 54 Invok: Curse Item | | 2 | || 2 Stab: Sleeping | | 1 | || 1 Armor: Skin | 1 | 1 | 1 || 3 Dodge: Dodged | 13 | 17 | 4 || 34 Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_rooms, dreamdust_ecumenical_altar_grove, grunt_decor_arrowhead, minmay_pentomino_s2 D:2: layout_loops_cross, grunt_decor_cap, hangedman_decor_diamond_cutter D:3: layout_basic, grunt_temple_overflow_open D:4: layout_basic, minmay_distorted D:5: layout_basic, mainiacjoe_overflow_concentric_impassable, nicolae_ossuary_entry_giza, cheibrodos_sewer_entry_bend Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 38 | D:1 | Found a faded altar of an unknown god. 212 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 807 | D:2 | Learned a level 2 spell: Searing Ray 944 | D:2 | Reached skill level 5 in Conjurations 944 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1438 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/7 2088 | D:3 | Reached skill level 6 in Conjurations 2109 | D:3 | You pick up a book of Blood and begin reading... 2109 | D:3 | You add the spells Sublimation of Blood, Wereblood and | Summon Hydra to your library. 2316 | D:3 | Reached XP level 5. HP: 20/31 MP: 1/8 2464 | D:3 | Found a blossoming altar of Fedhas. 2464 | D:3 | Found a broken altar of Ashenzari. 2464 | D:3 | Found an opulent altar of Gozag. 2465 | D:3 | Found a burning altar of Makhleb. 2465 | D:3 | Found a stormy altar of Qazlal. 2472 | D:3 | Became a worshipper of Ashenzari the Shackled 3656 | D:4 | Reached * piety under Ashenzari 3734 | D:4 | Reached XP level 6. HP: 36/36 MP: 5/11 3912 | D:4 | Identified a scroll of acquirement 4067 | D:4 | Reached skill level 3 in Spellcasting 4161 | D:5 | Entered Level 5 of the Dungeon 4170 | D:5 | Reached skill level 7 in Conjurations 4218 | D:5 | Identified the +0 leather armour of the First Snow {rF+ | rC+} 4236 | D:5 | Found a glowing drain. 4259 | Sewer | Entered a sewer 4931 | D:5 | Found a shimmering altar of Xom. 4974 | D:5 | Noticed a water moccasin 4992 | D:5 | Killed a water moccasin 4993 | D:5 | Reached skill level 4 in Spellcasting 4993 | D:5 | Reached XP level 7. HP: 20/41 MP: 0/14 5524 | D:5 | HP: 6/41 [centaur/arrow (14)] 5524 | D:5 | Shot with an arrow by a centaur Vanquished Creatures A water moccasin (D:5) A scorpion (D:5) 2 howler monkeys (D:5) 5 hounds 2 iguanas An orc wizard (D:3) A mummy (D:5) 7 adders 4 river rats (Sewer) A shadow imp (D:5) 2 worms (D:5) 3 dart slugs 5 orcs (D:3) 2 endoplasms A giant cockroach (D:1) 5 goblins 6 hobgoblins 9 jackals 2 quokkas (D:2) 8 ball pythons 3 bats 14 frilled lizards A goblin zombie (D:5) 7 kobolds A kobold zombie (D:5) 4 rats 98 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 854 | 112 | 11.6 | 71 | 27 | 27.6 +---------+---------+-------+---------+---------+------- D:1 | 19 | 4 | 17.4 | 12 | 2 | 14.3 D:2 | 95 | 0 | 0.0 | 27 | 0 | 0.0 D:3 | 68 | 0 | 0.0 | 9 | 0 | 0.0 D:4 | 196 | 3 | 1.5 | 14 | 2 | 12.5 D:5 | 476 | 25 | 5.0 | 9 | 4 | 30.8 Sewer | 0 | 80 | 100.0 | 0 | 19 | 100.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 161.0 Dungeon | 80.6 | 80.6 | N/A | N/A | 91.7 | 177.2 Sewer | 19.4 | 19.4 | N/A | N/A | 8.3 | 80.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5525 | 5281 | 244 | 996 | 3480 | 6 | 920.8 | Dungeon | 4919 | 4675 | 244 | 794 | 3338 | 5 | 983.8 | Sewer | 605 | 605 | 0 | 202 | 142 | 1 | 605.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1532 daAuts D:2: 1250 daAuts D:3: 739 daAuts D:5: 704 daAuts D:1: 693 daAuts Sewer: 605 daAuts