Dungeon Crawl Stone Soup version 0.29-a0-337-g68df138881 (webtiles) character file. Game seed: 16492991950294814542 157 zeratav the Conjurer (level 5, -5/31 HPs) Began as an Octopode Conjurer on Apr 16, 2022. Killed themself with a badly aimed iceblast (13 damage) ... on level 3 of the Dungeon. The game lasted 00:07:13 (2541 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 2541, Time: 00:07:13 Health: -5/31 AC: 1 Str: 6 XL: 5 Next: 38% Magic: 0/9 EV: 13 Int: 22 God: Gold: 181 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . SeeInvis . l - +2 whip (freeze) {mace} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . j - ring of willpower rCorr . Rampage . (no ring) Will +.... (no ring) Stlth +++....... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: studying Invocations A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 181 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting * Level 6.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 16% 6-21 11% 3 Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Sticky Flame Conj/Fire 16% 2d4 34% 4 Ignite Poison Fire/Tmut/Pois 3% N/A 36% 3 Inventory: Hand Weapons l - a +2 whip of freezing (weapon) {mace} (You took it off an orc on level 3 of the Dungeon) Jewellery j - a ring of willpower (left tentacle) (You found it on level 3 of the Dungeon) Wands g - a wand of iceblast (4) (You found it on level 2 of the Dungeon) Scrolls b - 2 scrolls of brand weapon {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of vulnerability {unknown} Potions a - 2 potions of magic h - a potion of haste {unknown} i - a potion of berserk rage {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: #.# #.#### #....# ####.# #.# #######.# #.....†.# #.####### #@# #l# #.# #†# #.# #.# #.# ... You could see an iguana. Message History (Press . to maintain the ray.) MP[-2] You lost 2 mp, and now have 7/9 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (heavily wounded, 74% to hit) The searing ray hits Natasha. (Press . to maintain the ray.) MP[-2] You lost 2 mp, and now have 5/9 mp. The searing ray hits Natasha! You kill Natasha! Natasha growls in agony! Your Conjurations skill increases to level 6! MP[-1] You lost 1 mp, and now have 4/9 mp. You see here the felid corpse of Natasha. A jackal comes into view. MP[+5] Your mp is fully restored (9). The magic dart hits the jackal. The jackal barks! A jackal comes into view. MP[-1] You lost 1 mp, and now have 8/9 mp. The magic dart hits the jackal. You kill the jackal! The jackal barks! A rat comes into view. MP[-1] You lost 1 mp, and now have 7/9 mp. The magic dart hits the jackal. MP[-1] You lost 1 mp, and now have 6/9 mp. The magic dart hits the jackal! You kill the jackal! MP[-1] You lost 1 mp, and now have 5/9 mp. The magic dart hits the rat. MP[-1] You lost 1 mp, and now have 4/9 mp. The magic dart hits the rat but does no damage. MP[-1] You lost 1 mp, and now have 3/9 mp. The magic dart hits the rat. You kill the rat! MP[-1] You lost 1 mp, and now have 2/9 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An iguana comes into view. MP[+4] You regained 4 mp, and now have 6/9 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (wandering, hasn't noticed you, 82% to hit) The searing ray misses the iguana. (Press . to maintain the ray.) The iguana hisses angrily. MP[-2] You lost 2 mp, and now have 4/9 mp. Unknown command. The searing ray hits the iguana. Unknown command. The searing ray hits the iguana. MP[-1] You lost 1 mp, and now have 3/9 mp. Unknown command. The searing ray misses the iguana. You finish channelling your searing ray. The iguana bites you! HP[-15] MP[-1] You take 15 damage, and now have 16/31 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 2/9 mp. The iguana bites you! * * * LOW HITPOINT WARNING * * * HP[-8] You take 8 damage, and now have 8/31 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 82% to hit) The searing ray hits the iguana. (Press . to maintain the ray.) The iguana barely misses you. MP[-2] You lost 2 mp, and now have 0/9 mp. Aiming: Iceblast Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - iguana Aim: an iguana (severely wounded) That beam is likely to hit you. Continue anyway? The mass of ice explodes! The iceblast engulfs the iguana. The iceblast engulfs you! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | 2 || 7 Tentacles | 3 | 1 || 4 Constrict | 1 | 1 || 2 Fire: Hunting sling | 19 | || 19 Cast: Magic Dart | 50 | 17 || 67 Searing Ray | 1 | 7 || 8 Armor: Skin | 4 | || 4 Dodge: Dodged | 21 | 6 || 27 Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_rooms D:2: layout_basic, minmay_shallow_snake_nest D:3: minmay_diamond_boxcup, layout_loops_ring, uniq_natasha Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 230 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 692 | D:1 | You add the spells Conjure Flame, Ignite Poison and Sticky | Flame to your library. 1006 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1009 | D:2 | Learned a level 2 spell: Searing Ray 1122 | D:2 | Reached skill level 5 in Conjurations 1374 | D:2 | magus.rc [v1.9.6] 1696 | D:2 | Reached XP level 4. HP: 27/27 MP: 1/7 2200 | D:3 | Reached XP level 5. HP: 18/31 MP: 0/9 2436 | D:3 | Noticed Natasha 2439 | D:3 | Killed Natasha 2440 | D:3 | Reached skill level 6 in Conjurations 2541 | D:3 | Killed themself with a badly aimed iceblast Vanquished Creatures Natasha (D:3) 2 orc wizards (D:3) 3 adders A dart slug (D:2) 4 orcs 2 endoplasms (D:1) 4 goblins 9 hobgoblins 2 jackals (D:3) A quokka (D:1) 7 ball pythons 4 bats (D:2) 4 frilled lizards 4 rats 48 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:2) 2 creatures vanquished. Grand Total: 50 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 171 | 54 | 24.0 | 43 | 5 | 10.4 +---------+---------+-------+---------+---------+------- D:1 | 23 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 44 | 19 | 30.2 | 18 | 4 | 18.2 D:3 | 104 | 35 | 25.2 | 11 | 1 | 8.3 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 75.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 75.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2547 | 2520 | 27 | 87 | 2117 | 3 | 849.0 | Dungeon | 2547 | 2520 | 27 | 87 | 2117 | 3 | 849.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1223 daAuts D:1: 816 daAuts D:3: 508 daAuts