Dungeon Crawl Stone Soup version 0.29-a0-337-g68df138881 (webtiles) character file. Game seed: 17170185398191981881 7 zeratav the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Apr 16, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (367 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 367, Time: 00:00:45 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 0/5 EV: 13 Int: 20 God: Gold: 37 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Inventory: Hand Weapons c - a +0 whip {mace} (You found it on level 1 of the Dungeon) Potions a - a potion of magic b - a potion of curing {unknown} d - a potion of flight {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( #.# .. #.# #.# #.# #.# #.# #.# #h# #+# #@########### #.. #...........####.. #................. #........##+#####' #........###.....# ##.......'###.#.## #.......#.###.### #.......#..#.#.#. #######.#.#.###.# You could see a jackal. Message History [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? You barely miss the jackal. Your grab misses the jackal. The jackal closely misses you. You barely miss the jackal. Your grab misses the jackal. The jackal misses you. A jackal comes into view. The jackal barely misses you. The jackal moves out of view. You barely miss the jackal. Your grab misses the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal barks! You grab the jackal. You constrict the jackal, but do no damage. The jackal closely misses you. You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal barely misses you. The jackal misses you. You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal bites you but does no damage. You tentacle-slap the jackal but do no damage. You constrict the jackal. A jackal comes into view. The jackal barely misses you. The jackal completely misses you. The jackal bites you. x2 HP[-3] MP[+1] You take 3 damage, and now have 8/11 hp. MASSIVE DAMAGE!! (PAUSE) You are too injured to fight recklessly! You are too injured to fight recklessly! You release your grip on the jackal. The jackal attacks as you move away! The jackal bites you. A dart slug comes into view. HP[-2] You take 2 damage, and now have 6/11 hp. You are too injured to fight recklessly! The jackal bites you but does no damage. The jackal attacks as you move away! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * HP[-1] You take 1 damage, and now have 5/11 hp. The jackal closely misses you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * HP[-3] You take 3 damage, and now have 2/11 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You have reached level 2! HP[+2] MP[-1] You now have 17 max hp (+6). You regained 2 hp, and now have 4/17 hp. The jackal bites you. * * * LOW HITPOINT WARNING * * * HP[-1] You take 1 damage, and now have 3/17 hp. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * HP[-1] You take 1 damage, and now have 2/17 hp. The jackal bites you. * * * LOW HITPOINT WARNING * * * HP[-1] You take 1 damage, and now have 1/17 hp. The jackal closely misses you. The jackal attacks as you move away! The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 1 Cast: Magic Dart || 10 Armor: Skin || 3 Dodge: Dodged || 13 Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, serial_shops, nicolae_shop_statue_plus, roderic_cross_of_infinity Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 57 | D:1 | Found Mojacoef's Antique Weapon Shop. 358 | D:1 | HP: 2/11 [jackal (3)] 360 | D:1 | Reached XP level 2. HP: 4/17 MP: 0/5 363 | D:1 | HP: 1/17 [jackal (1)] 367 | D:1 | Slain by a jackal Vanquished Creatures A dart slug (D:1) A bat (D:1) An endoplasm (D:1) A jackal (D:1) 4 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 367 | 367 | 0 | 0 | 319 | 1 | 367.0 | Dungeon | 367 | 367 | 0 | 0 | 319 | 1 | 367.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 367 daAuts