Dungeon Crawl Stone Soup version 0.29-a0-337-g68df138881 (webtiles) character file. Game seed: 2159808796502234000 302 zeratav the Conjurer (level 6, -1/36 HPs) Began as an Octopode Conjurer on Apr 16, 2022. Slain by Edmund ... wielding a +5 flail of protection (18 damage) ... on level 4 of the Dungeon. The game lasted 00:07:42 (4874 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 4874, Time: 00:07:42 Health: -1/36 AC: 1 Str: 6 XL: 6 Next: 37% Magic: 7/11 EV: 13 Int: 22 God: Gold: 190 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . SeeInvis + e - +2 dagger (vamp) {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . h - ring of see invisible rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.12/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 190 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.4 Spellcasting * Level 6.7 Conjurations + Level 0.1 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 28% 4 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Inventory: Hand Weapons e - a +2 vampiric dagger (weapon) {short} (You took it off a kobold on level 1 of the Dungeon) k - a +2 dagger of holy wrath {short} (You took it off a kobold on level 2 of the Dungeon) Jewellery h - a ring of see invisible (left tentacle) (You found it on level 1 of the Dungeon) s - a ring of ice (You found it on level 3 of the Dungeon) Wands m - a wand of digging (3) (You found it on level 2 of the Dungeon) Scrolls g - a scroll of torment {unknown} i - 5 scrolls of identify {unknown} l - a scroll of noise {unknown} n - 2 scrolls of enchant armour {unknown} o - a scroll of magic mapping {unknown} p - a scroll of blinking {unknown} u - 3 scrolls of immolation {unknown} w - a scroll of teleportation {unknown} x - 2 scrolls of summoning {unknown} Potions a - 4 potions of magic b - a potion of ambrosia {unknown} c - a potion of brilliance {unknown} d - a potion of flight {unknown} f - 6 potions of curing {@q1} j - a potion of mutation {unknown} q - 3 potions of haste {unknown} r - 2 potions of heal wounds {unknown} t - a potion of cancellation {unknown} v - a potion of lignification {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Kikubaaqudgha Xom Annotations: D:3 Sigmund D:4 Edmund #........#...###...#......<.. #.......###..###...#.....###[ ##......###......####....# ## #....####......## ###### ###......#.....># ##...###.........# ..... ##.#......## ......#..##...@.# ...........(.@.## ....#...###.#### .. #...#....# ..........# ............# ....##...##.## .##. ##..#### # #.## You could see Edmund. Message History Found an ancient bone altar of Kikubaaqudgha. Found a shimmering altar of Xom. f - 6 potions of curing {@q1} (gained 1) Found a stone staircase leading down. Found a blossoming altar of Fedhas. An adder comes into view. The magic dart hits the adder. MP[-1] You lost 1 mp, and now have 10/11 mp. The magic dart hits the adder. MP[-1] You lost 1 mp, and now have 9/11 mp. The magic dart hits the adder! You kill the adder! MP[-1] You lost 1 mp, and now have 8/11 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the ceiling. MP[+3] Your mp is fully restored (11). You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 190 gold pieces (gained 20). i - 5 scrolls labelled BUFEEN URPHOFRUD (gained 1) There is an escape hatch in the ceiling here. Found a stone staircase leading up. Things that are here: a +0 flail {mace}; an orc skeleton Edmund is nearby! The magic dart hits Edmund but does no damage. Edmund shouts! MP[-1] You lost 1 mp, and now have 10/11 mp. The magic dart hits Edmund. MP[-1] You lost 1 mp, and now have 9/11 mp. The magic dart hits Edmund but does no damage. MP[-1] You lost 1 mp, and now have 8/11 mp. The magic dart hits Edmund but does no damage. MP[-1] You lost 1 mp, and now have 7/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +5 flail of protection, wearing a +0 chain mail and quivering a throwing net (lightly wounded, 86% to hit) The searing ray hits Edmund but does no damage. (Press . to maintain the ray.) Edmund throws a throwing net. The throwing net closely misses you. MP[-2] You lost 2 mp, and now have 5/11 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +5 flail of protection and wearing a +0 chain mail (lightly wounded, 86% to hit) The searing ray hits Edmund but does no damage. (Press . to maintain the ray.) MP[-1] You lost 1 mp, and now have 4/11 mp. You see here a throwing net {=fthrowing}. There is a stone staircase leading up here. You climb upwards. Level annotation: Sigmund There is a stone staircase leading down here. You start resting. MP[+7] Your mp is fully restored (11). You start waiting. Done waiting. You climb downwards. Level annotation: Edmund Edmund hits you with a +5 flail of protection. There is a stone staircase leading up here. HP[-6] You take 6 damage, and now have 30/36 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +5 flail of protection and wearing a +0 chain mail (86% to hit) The searing ray misses Edmund. (Press . to maintain the ray.) Edmund hits you with a +5 flail of protection! * * * LOW HITPOINT WARNING * * * HP[-13] MP[-2] You take 13 damage, and now have 17/36 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 9/11 mp. The searing ray hits Edmund but does no damage. Edmund barely misses you. MP[-1] You lost 1 mp, and now have 8/11 mp. The searing ray hits Edmund but does no damage. Edmund hits you with a +5 flail of protection!! Ouch! That really hurt! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.7 Spellcasting | 3 | 3.4 Dodging | | 2.0 Stealth | | 2.6 Translocations | | 0.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Tentacles | 2 | 6 || 8 Unarmed | 2 | || 2 Constrict | 1 | 4 || 5 Dagger | | 14 || 14 Cast: Magic Dart | 50 | 144 || 194 Searing Ray | 2 | 5 || 7 Armor: Skin | 1 | 5 || 6 Dodge: Dodged | 5 | 26 || 31 Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic, chequers_ecumenical_altar_twisty, minmay_tall_x D:2: layout_loops_ring, basic_altar D:3: layout_basic, uniq_natasha, uniq_sigmund D:4: layout_cave_pools, fedhas_altar_2, slow_altar_1, nicolae_overflow_squiral, uniq_ijyb, uniq_edmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 202 | D:1 | Found a faded altar of an unknown god. 213 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 480 | D:1 | Learned a level 2 spell: Searing Ray 778 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1043 | D:2 | Reached skill level 5 in Conjurations 1166 | D:2 | Reached XP level 4. HP: 22/27 MP: 4/7 2073 | D:2 | Reached XP level 5. HP: 31/31 MP: 3/9 2249 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 2674 | D:3 | Noticed Sigmund 2956 | D:3 | Noticed Natasha 2977 | D:3 | Killed Natasha 2978 | D:3 | Reached skill level 6 in Conjurations 3010 | D:3 | Noticed Natasha 3016 | D:3 | Killed Natasha 3017 | D:3 | Reached skill level 3 in Spellcasting 3429 | D:3 | Noticed Natasha 3433 | D:3 | Killed Natasha 3647 | D:3 | Reached XP level 6. HP: 35/36 MP: 7/10 3886 | D:4 | HP: 6/36 [gnoll/+0 halberd (12)] 4439 | D:4 | Noticed Edmund 4509 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 4512 | D:4 | Found a shimmering altar of Xom. 4601 | D:4 | Found a blossoming altar of Fedhas. 4874 | D:4 | Slain by Edmund Vanquished Creatures A hound (D:4) Natasha (thrice) (D:3) An iguana (D:2) 3 gnolls (D:4) 5 adders 2 worms (D:2) A dart slug (D:2) 3 orcs 10 endoplasms 5 giant cockroaches 8 goblins 5 hobgoblins 7 jackals 2 quokkas (D:1) 7 ball pythons 7 bats A frilled lizard (D:1) 10 kobolds 8 rats 89 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 391 | 41 | 9.5 | 84 | 5 | 5.6 +---------+---------+-------+---------+---------+------- D:1 | 32 | 6 | 15.8 | 21 | 4 | 16.0 D:2 | 144 | 0 | 0.0 | 32 | 0 | 0.0 D:3 | 104 | 35 | 25.2 | 21 | 1 | 4.5 D:4 | 111 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 108.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 108.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4877 | 4471 | 406 | 956 | 3033 | 4 | 1219.2 | Dungeon | 4877 | 4471 | 406 | 956 | 3033 | 4 | 1219.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1773 daAuts D:2: 1298 daAuts D:1: 1203 daAuts D:4: 603 daAuts