Seeded DCSS version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 12438630275245706108 (custom seed) 462 zeratav the Conjurer (level 7, 0/41 HPs) Began as an Octopode Conjurer on Apr 19, 2022. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 4 of the Dungeon. The game lasted 00:05:45 (4389 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 4389, Time: 00:05:45 Health: 0/41 AC: 1 Str: 6 XL: 7 Next: 7% Magic: 13/21 EV: 13 Int: 23 God: Gold: 186 SH: 0 Dex: 10 Spells: 6/13 levels left rFire + . . SeeInvis . h - +2 hand axe (vorpal) {axe} rCold x . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - ring of magical power rCorr . Rampage . c - +4 ring of slaying Will ..... g - ring of fire Stlth +++....... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.17/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 186 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.7 Spellcasting * Level 6.4 Conjurations + Level 3.2 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 26% 2d7 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 2% 1 Conjure Flame Conj/Fire 28% 6-21 9% 3 Dazzling Flash Conj/Hex 38% N/A 9% 3 Gell's Gravitas Tloc 19% N/A 9% 3 Teleport Other Tloc 19% N/A 9% 3 Flame Wave Conj/Fire 28% 2d8 28% 4 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Hailstorm Conj/Ice 19% 3d6 28% 4 Inner Flame Hex/Fire 6% N/A 32% 3 Ice Form Ice/Tmut 4% N/A 71% 4 Dispersal Tloc 9% N/A 99% 6 Simulacrum Ice/Necr 2% N/A 100% 6 Inventory: Hand Weapons h - a +2 vorpal hand axe (weapon) {axe} (You took it off Terence on level 2 of the Dungeon) Jewellery a - a ring of magical power (left tentacle) (You found it on level 1 of the Dungeon) c - a +4 ring of slaying (right tentacle) (You found it on level 2 of the Dungeon) g - a ring of fire (on tentacle) (You found it on level 3 of the Dungeon) Scrolls b - 5 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} e - a scroll of blinking {unknown} f - a scroll of enchant armour {unknown} i - a scroll of immolation {unknown} j - a scroll of fog {unknown} m - a scroll of enchant weapon {unknown} n - 2 scrolls of amnesia {unknown} Potions k - a potion of curing {unknown} l - a potion of invisibility {unknown} o - 2 potions of berserk rage {unknown} p - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 = D:2 : Annotations: D:4 1 transporter, Dillybarz's ghost, amateur FoFi #.......##....#...#.W ..)# ##.....##.....#...#.. ..... ####..#..(.......#. ..##.© #............# .#. ... #............# #..##........## #..###....##..### ...## #..........# .##.. #...#.@##... .. #........#)## # ##.#.....#..## ###...#...# ##.[..#....... ###.###)##... #.# ... . ## .... ..... There were no monsters in sight! Message History Things that are here: a +0 mace {mace}; a +0 leather armour; an orc corpse MP[+6] Your mp is fully restored (21). An orc wizard comes into view. It is wielding a +0 dagger. x2 The magic dart hits the orc wizard but does no damage. MP[-1] You lost 1 mp, and now have 20/21 mp. The magic dart hits the orc wizard. The orc wizard casts a spell at you. The magic dart hits you! HP[-7] MP[-1] You take 7 damage, and now have 34/41 hp. You lost 1 mp, and now have 19/21 mp. The orc wizard points at you and mumbles some strange words. You are confused. You're too confused to move! The orc wizard casts a spell at you. The puff of flame hits you. You resist. The orc wizard casts a spell at you. The magic dart hits you. HP[-10] You take 10 damage, and now have 24/41 hp. MASSIVE DAMAGE!! (PAUSE) MP[+1] The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * HP[-10] You take 10 damage, and now have 14/41 hp. MASSIVE DAMAGE!! (PAUSE) You feel less confused. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Things that are here: a +0 mace {mace}; a +0 leather armour; an orc corpse HP[+1] Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard! (Press . to maintain the ray.) MP[-1] You lost 1 mp, and now have 19/21 mp. Something hits you. * * * LOW HITPOINT WARNING * * * HP[-2] MP[-1] You take 2 damage, and now have 13/41 hp. You lost 1 mp, and now have 18/21 mp. The searing ray hits the orc wizard. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * HP[-6] MP[-1] You take 6 damage, and now have 7/41 hp. You lost 1 mp, and now have 17/21 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard! You kill the orc wizard! (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * HP[-2] MP[-2] You take 2 damage, and now have 5/41 hp. You lost 2 mp, and now have 15/21 mp. You start resting. Something hits you. * * * LOW HITPOINT WARNING * * * HP[-1] You take 1 damage, and now have 4/41 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * HP[-1] MP[-2] You take 1 damage, and now have 3/41 hp. You lost 2 mp, and now have 13/21 mp. Something hits you. You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Translocations | 1 2 3 | 3.2 Conjurations | 5 6 | 6.4 Spellcasting | 3 | 3.7 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Hand axe | | 1 | || 1 Cast: Magic Dart | 49 | 98 | 10 || 157 Searing Ray | 2 | 12 | 3 || 17 Armor: Skin | | 1 | || 1 Dodge: Dodged | 4 | 21 | || 25 Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, hellmonk_ecumenical_altar_arch_garden, nicolae_shop_unique_rings D:2: layout_basic, serial_glass, glass_columns_b, glass_columns_c, serial_shops, nicolae_diamond_shop, patterned_corridor, uniq_terence, uniq_natasha D:3: layout_loops_cross, minmay_pentangle D:4: layout_cave_pools, lemuel_mausoleum_altar_yredelemnul, gammafunk_ghost_stat_death Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 486 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 546 | D:1 | Found Fetet's One-of-a-Kind Rings. 561 | D:1 | magus.rc [v1.9.6] 693 | D:1 | Learned a level 2 spell: Searing Ray 874 | D:1 | Found a faded altar of an unknown god. 1032 | D:2 | Reached skill level 1 in Translocations 1032 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1341 | D:2 | You pick up a book of the Tundra and begin reading... 1341 | D:2 | You add the spells Hailstorm, Ice Form and Simulacrum to | your library. 1363 | D:2 | Noticed Terence 1369 | D:2 | Killed Terence 1370 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1535 | D:2 | Found Mofoxyne's Book Boutique. 1535 | D:2 | Noticed Natasha 1543 | D:2 | Killed Natasha 1544 | D:2 | Reached skill level 5 in Conjurations 1716 | D:2 | Reached skill level 2 in Translocations 1992 | D:2 | Noticed Natasha 1994 | D:2 | Killed Natasha 1995 | D:2 | Reached XP level 5. HP: 31/31 MP: 9/9 2288 | D:3 | Reached skill level 3 in Spellcasting 2288 | D:3 | HP: 7/31 [orc/+0 dagger (3)] 2289 | D:3 | HP: 3/31 [orc/+0 dagger (4)] 2934 | D:3 | Reached XP level 6. HP: 36/36 MP: 10/10 3005 | D:3 | You add the spells Gell's Gravitas, Teleport Other and | Dispersal to your library. 3270 | D:3 | You pick up a book of Flames and begin reading... 3270 | D:3 | You add the spells Foxfire, Conjure Flame, Inner Flame and | Flame Wave to your library. 3376 | D:4 | Noticed Dillybarz's ghost (amateur FoFi) 3388 | D:4 | Found a transporter. 3422 | D:4 | HP: 3/36 [something (7)] 3900 | D:4 | Reached skill level 6 in Conjurations 3967 | D:4 | Reached skill level 3 in Translocations 4166 | D:4 | Reached XP level 7. HP: 23/41 MP: 11/12 4314 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4385 | D:4 | HP: 8/41 [orc wizard/+0 dagger (5)] 4388 | D:4 | HP: 3/41 [something (1)] 4389 | D:4 | Slain by an orc wizard Vanquished Creatures A scorpion (D:4) A water moccasin skeleton (D:4) A jelly (D:4) An orc priest (D:3) Natasha (twice) (D:2) Terence (D:2) An iguana (D:4) 2 orc wizards (D:4) 7 adders A dart slug (D:3) 10 orcs 8 bats 8 endoplasms A giant cockroach (D:2) 5 goblins 2 hobgoblins 5 quokkas 8 ball pythons 2 frilled lizards (D:2) 4 kobolds A quokka skeleton (D:4) 6 rats 78 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 548 | 113 | 17.1 | 67 | 11 | 14.1 +---------+---------+-------+---------+---------+------- D:1 | 27 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 113 | 73 | 39.2 | 21 | 2 | 8.7 D:3 | 69 | 40 | 36.7 | 14 | 9 | 39.1 D:4 | 339 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 165.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 165.2 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4388 | 4326 | 62 | 460 | 3502 | 4 | 1097.0 | Dungeon | 4388 | 4326 | 62 | 460 | 3502 | 4 | 1097.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1505 daAuts D:2: 1148 daAuts D:1: 1022 daAuts D:4: 712 daAuts