Seeded DCSS version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 12438630275245706108 (custom seed) 18 zeratav the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Apr 19, 2022. Was a Follower of the Shining One. Quit the game on level 1 of the Dungeon. The game lasted 00:01:18 (1121 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 1121, Time: 00:01:19 Health: 17/17 AC: 1 Str: 6 XL: 2 Next: 70% Magic: 14/14 EV: 13 Int: 20 God: the Shining One [*.....] Gold: 70 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . c - +0 club {mace} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - ring of magical power rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +......... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Divine Shield You were on level 1 of the Dungeon. You worshipped the Shining One. The Shining One was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 70 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.4 Conjurations + Level 0.9 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Inventory: Hand Weapons c - a +0 club (weapon) {mace} (You took it off a goblin on level 1 of the Dungeon) Jewellery a - a ring of magical power (left tentacle) (You found it on level 1 of the Dungeon) Scrolls b - 3 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} e - a scroll of blinking {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: The Shining One Shops: D:1 = .###.......#..............†# .......#.#.#...........)...# .#####.#.#.#.♣..∩..8..♣..♣.# .# #...#.#...............# .#########.#...............# ...........#.8........∩....# ############...............# #...............# #.∩..@..∩.......# ##..............# #..............# #8..8..8..♣..∩.# ############...# ##### There were no monsters in sight! Message History The magic dart hits the rat. You kill the rat! MP[-1] You lost 1 mp, and now have 12/14 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. MP[+2] Your mp is fully restored (14). The magic dart hits the goblin. The goblin shouts! MP[-1] You lost 1 mp, and now have 13/14 mp. The magic dart hits the goblin. You kill the goblin! MP[-1] You lost 1 mp, and now have 12/14 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club {mace}; a goblin corpse; MP[+2] Your mp is fully restored (14). You see here a quokka corpse. You see here a ball python skeleton. There is a stone staircase leading down here. A rat comes into view. The magic dart hits the rat. You kill the rat! MP[-1] You lost 1 mp, and now have 13/14 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - 3 scrolls labelled EMNYVV XUAP (gained 1) A hobgoblin comes into view. MP[+1] Your mp is fully restored (14). The magic dart hits the hobgoblin. MP[-1] You lost 1 mp, and now have 13/14 mp. The magic dart hits the hobgoblin. MP[-1] You lost 1 mp, and now have 12/14 mp. The magic dart hits the hobgoblin. You kill the hobgoblin! MP[-1] You lost 1 mp, and now have 11/14 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 robe. An endoplasm comes into view. You see here a hobgoblin corpse. MP[+3] Your mp is fully restored (14). The magic dart hits the endoplasm. The endoplasm quivers. MP[-1] You lost 1 mp, and now have 13/14 mp. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. MP[-1] You lost 1 mp, and now have 12/14 mp. The magic dart hits the endoplasm. You kill the endoplasm! MP[-1] You lost 1 mp, and now have 11/14 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Found a faded altar of an unknown god. MP[+3] Your mp is fully restored (14). You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm quivers. MP[-1] You lost 1 mp, and now have 13/14 mp. The magic dart hits the endoplasm. MP[-1] You lost 1 mp, and now have 12/14 mp. The magic dart hits the endoplasm. You kill the endoplasm! MP[-1] You lost 1 mp, and now have 11/14 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. MP[+3] Your mp is fully restored (14). Done exploring. There is a faded altar of an unknown god here. You cannot tell which god this altar belongs to. Convert to them anyway? Okay, then. You cannot tell which god this altar belongs to. Convert to them anyway? The Shining One accepts your prayer! The Shining One welcomes you! You and your allies can now gain power from killing the unholy and evil. You can now call upon the Shining One for a divine shield. Unknown command. Press < or > to pray at altars. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Cast: Magic Dart || 31 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, hellmonk_ecumenical_altar_arch_garden, nicolae_shop_unique_rings Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 485 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 538 | D:1 | Found Fetet's One-of-a-Kind Rings. 901 | D:1 | Found a faded altar of an unknown god. 1120 | D:1 | Prayed at the altar of an unknown god. 1120 | D:1 | Became a worshipper of the Shining One 1120 | D:1 | Reached * piety under the Shining One 1121 | D:1 | Quit the game Vanquished Creatures 2 bats (D:1) 3 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A kobold (D:1) 2 rats (D:1) 16 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 27 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 27 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1120 | 1028 | 92 | 0 | 966 | 1 | 1120.0 | Dungeon | 1120 | 1028 | 92 | 0 | 966 | 1 | 1120.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1120 daAuts