Seeded DCSS version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 12438630275245706108 (custom seed) 51 zeratav the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Apr 19, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:19 (1741 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 1741, Time: 00:02:20 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 81% Magic: 12/15 EV: 13 Int: 22 God: Gold: 70 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . SeeInvis . c - +0 club {mace} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - ring of magical power rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -1) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations + Level 1.3 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Dazzling Flash Conj/Hex 26% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Hailstorm Conj/Ice 13% 3d5 45% 4 Ice Form Ice/Tmut 2% N/A 78% 4 Simulacrum Ice/Necr 1% N/A 100% 6 Inventory: Hand Weapons c - a +0 club (weapon) {mace} (You took it off a goblin on level 1 of the Dungeon) g - a +0 falchion of flaming {long} (You found it on level 2 of the Dungeon) Jewellery a - a ring of magical power (left tentacle) (You found it on level 1 of the Dungeon) Scrolls b - 3 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} e - a scroll of blinking {unknown} f - a scroll of enchant armour {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence #.#.#....# #..## .. #.#.###### #...# ... #...# #.#r#.... ##### #.#.#..# ##.#....# #.....#.# #.....=.# #....#.... #.@..# <.. #....# .. #....... . #...####.# #...# ##+## You could see a rat (asleep). Message History You lost 1 mp, and now have 13/15 mp. The magic dart hits the quokka. You kill the quokka! MP[-1] You lost 1 mp, and now have 12/15 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 chain mail. Found a stone staircase leading down. MP[+3] Your mp is fully restored (15). You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. g - a +0 falchion of flaming {long} There is a stone staircase leading down here. You pick up a book of the Tundra and begin reading... You add the spells Hailstorm, Ice Form and Simulacrum to your library. There is a stone staircase leading down here. Terence the Incautious comes into view. He is wielding a +2 vorpal hand axe and wearing a +2 chain mail of fire resistance. A rat comes into view. An adder comes into view. Found a stone staircase leading up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Memorise Searing Ray, consuming 2 spell levels and leaving 3? The adder hisses angrily. You start memorising the spell. You continue memorising. The adder bites you. Your memorisation is interrupted. HP[-1] You take 1 damage, and now have 20/21 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder bites you. HP[-3] MP[-1] You take 3 damage, and now have 17/21 hp. You lost 1 mp, and now have 14/15 mp. The adder misses you. HP[+1] The adder bites you. The adder misses you. HP[-5] You take 5 damage, and now have 13/21 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! HP[-3] MP[-1] You take 3 damage, and now have 10/21 hp. You lost 1 mp, and now have 13/15 mp. You feel sick. The adder misses you. HP[-2] You take 2 damage, and now have 8/21 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You feel sick. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * HP[-4] MP[-1] You take 4 damage, and now have 4/21 hp. You lost 1 mp, and now have 12/15 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. HP[-1] MP[-1] You take 1 damage, and now have 3/21 hp. You lost 1 mp, and now have 11/15 mp. You aren't carrying any potions. * * * LOW HITPOINT WARNING * * * You feel sick. HP[-1] MP[+1] You take 1 damage, and now have 2/21 hp. * * * LOW HITPOINT WARNING * * * You feel sick. HP[-1] You take 1 damage, and now have 1/21 hp. You die... Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 2 Tentacles || 2 Club || 5 Cast: Magic Dart || 61 Armor: Skin || 3 Dodge: Dodged || 11 Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, hellmonk_ecumenical_altar_arch_garden, nicolae_shop_unique_rings D:2: layout_basic, serial_glass, glass_columns_b, glass_columns_c, serial_shops, nicolae_diamond_shop, patterned_corridor, uniq_terence, uniq_natasha Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 554 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 607 | D:1 | Found Fetet's One-of-a-Kind Rings. 1239 | D:1 | Found a faded altar of an unknown god. 1388 | D:2 | Reached skill level 1 in Translocations 1388 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1691 | D:2 | You pick up a book of the Tundra and begin reading... 1691 | D:2 | You add the spells Hailstorm, Ice Form and Simulacrum to | your library. 1713 | D:2 | Noticed Terence 1737 | D:2 | HP: 4/21 [adder (3)] 1740 | D:2 | HP: 1/21 [poisoned by an adder] 1741 | D:2 | Succumbed to an adder's poison Vanquished Creatures 3 adders (D:2) 4 bats 4 endoplasms 2 goblins (D:1) A hobgoblin (D:1) 3 quokkas 3 ball pythons (D:1) A kobold (D:1) 2 rats (D:1) 23 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 73 | 0 | 0.0 | 23 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 27 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 46 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1741 | 1733 | 8 | 0 | 1599 | 2 | 870.5 | Dungeon | 1741 | 1733 | 8 | 0 | 1599 | 2 | 870.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1381 daAuts D:2: 359 daAuts