Seeded DCSS version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 14447413411792647702 (custom seed) 6 zeratav the Chopper (level 1, 0/20 HPs) Began as a Hill Orc Monk on Apr 20, 2022. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (212 turns). zeratav the Chopper (Hill Orc Monk) Turns: 212, Time: 00:00:31 Health: 0/20 AC: 2 Str: 13 XL: 1 Next: 90% Magic: 1/1 EV: 12 Int: 10 God: Gold: 39 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand axe {axe} rCold . . . Faith . (no shield) rNeg + . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn e - ring of positive energy MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Skills: + Level 3.7 Fighting * Level 4.2 Axes + Level 0.4 Armour - Level 2.4 Dodging - Level 1.5 Stealth + Level 0.4 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 hand axe (weapon) {axe} Armour b - a +0 robe (worn) Jewellery e - a ring of positive energy (left hand) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of enchant weapon {unknown} Potions d - a potion of resistance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #.#### #.# #.# #.# #.# #.# #.# #####.### #......@# #.#####r# #).# ##.# .. #.. ..# ... ##.. You could see a quokka. Message History The ball python grabs you. The ball python constricts you. The ball python barely misses you. The ball python constricts you. HP[-3] You take 3 damage, and now have 17/20 hp. You hit the ball python. The ball python bites you but does no damage. The ball python constricts you. HP[-1] You take 1 damage, and now have 16/20 hp. You closely miss the ball python. You punch the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 39 gold pieces (gained 17). A rat comes into view. HP[+4] Your hp is fully restored (20). A rat is nearby! A rat is nearby! Unknown command. You see here a ring of positive energy. Found a whip. Found a stone staircase leading down. The rat barely misses you. You slash the rat! You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! e - a ring of positive energy e - a ring of positive energy (left hand) You see here a +0 whip {mace}. You see here 19 arrows. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! The goblin shouts! A quokka comes into view. A hobgoblin comes into view. The goblin hits you with a +0 club. HP[-3] You take 3 damage, and now have 17/20 hp. You closely miss the goblin. The goblin barely misses you. You closely miss the goblin. The goblin hits you but does no damage. The hobgoblin shouts! You slash the goblin! You kill the goblin! You hit the quokka but do no damage. The quokka bites you. HP[-5] You take 5 damage, and now have 12/20 hp. MASSIVE DAMAGE!! (PAUSE) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the quokka. The quokka closely misses you. The hobgoblin hits you. HP[-1] You take 1 damage, and now have 11/20 hp. You hit the hobgoblin. You kill the hobgoblin! The quokka closely misses you. You miss the quokka. The quokka barely misses you. You closely miss the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * HP[-2] You take 2 damage, and now have 9/20 hp. You closely miss the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka twitches its whiskers. The quokka bites you. You die... Action || total -------------------------++------- Melee: Hand axe || 17 Punch || 1 Stab: Sleeping || 1 Armor: Robe || 4 Dodge: Dodged || 9 Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring, minmay_tromino_v4_a Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Hill Orc Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D:1 | magus.rc [v1.9.6] 212 | D:1 | HP: 5/20 [quokka (4)] 212 | D:1 | Slain by a quokka Vanquished Creatures 2 hobgoblins (D:1) 2 ball pythons (D:1) A goblin (D:1) A rat (D:1) 6 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 2 | 22.2 | 5 | 1 | 16.7 +---------+---------+-------+---------+---------+------- D:1 | 7 | 2 | 22.2 | 5 | 1 | 16.7 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 213 | 213 | 0 | 0 | 175 | 1 | 213.0 | Dungeon | 213 | 213 | 0 | 0 | 175 | 1 | 213.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 213 daAuts