Dungeon Crawl Stone Soup version 0.29-a0-350-g7790a0e70a (webtiles) character file. Game seed: 16248347800872753004 4 zeratav the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Apr 22, 2022. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (141 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 141, Time: 00:00:19 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 0/3 EV: 13 Int: 20 God: Gold: 17 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . c - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting * Level 4.1 Conjurations + Level 0.2 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Inventory: Hand Weapons c - a +0 dagger (weapon) {short} (You took it off a kobold on level 1 of the Dungeon) Scrolls b - a scroll of immolation {unknown} Potions a - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ##.. ####..... #@g.# ........ #.#.# ........ #.# # ......# #+# #.# ......# #.# #.# ......# #.# #.# ......# #.# #.# ......# #.# #.# ......# #.# #.# You could see a gnoll. Message History 🤖 Initializing magus.rc ... ✅ Successfully initialized magus.rc [v1.9.6] Welcome, zeratav the Octopode Conjurer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found the octopode corpse of zeratav and 4 gold pieces. Found a staircase leading out of the dungeon. You now have 4 gold pieces. You open the door. There is an open door here. A frilled lizard comes into view. The magic dart hits the frilled lizard. The frilled lizard hisses angrily. MP[-1] You lost 1 mp, and now have 2/3 mp. The magic dart hits the frilled lizard. You kill the frilled lizard! MP[-1] You lost 1 mp, and now have 1/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 dagger. MP[+2] Your mp is fully restored (3). A kobold is nearby! The magic dart hits the kobold. You kill the kobold! MP[-1] You lost 1 mp, and now have 2/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - a scroll labelled EWNILO MIROUT MP[+1] Your mp is fully restored (3). A ball python comes into view. The ball python hisses angrily. Okay, then. A ball python is nearby! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. MP[-1] You lost 1 mp, and now have 2/3 mp. The magic dart hits the ball python. You kill the ball python! MP[-1] You lost 1 mp, and now have 1/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. c - a +0 dagger {short} You see here a kobold corpse. MP[+2] Your mp is fully restored (3). c - a +0 dagger (weapon) {short} A frilled lizard comes into view. A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! MP[-1] You lost 1 mp, and now have 2/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 17 gold pieces (gained 13). A gnoll comes into view. It is wielding a +0 whip. MP[+1] Your mp is fully restored (3). The magic dart hits the gnoll. The gnoll shouts! MP[-1] You lost 1 mp, and now have 2/3 mp. The magic dart hits the gnoll. The gnoll hits you with a +0 whip. HP[-5] MP[-1] You take 5 damage, and now have 6/11 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 1/3 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll hits you with a +0 whip. Ouch! That really hurt! You die... Action || total -------------------------++------- Cast: Magic Dart || 8 Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, minmay_hexomino_r4 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 141 | D:1 | Slain by a gnoll Vanquished Creatures A ball python (D:1) A kobold (D:1) 2 frilled lizards (D:1) 4 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 140 | 140 | 0 | 0 | 124 | 1 | 140.0 | Dungeon | 140 | 140 | 0 | 0 | 124 | 1 | 140.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 140 daAuts