Seeded DCSS version 0.29-a0-356-g7bc237e783 (webtiles) character file. Game seed: 13387057801375688922 (custom seed) 8 zeratav the Shooter (level 1, 17/17 HPs) Began as a Demigod Hunter on Apr 25, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (188 turns). zeratav the Shooter (Demigod Hunter) Turns: 188, Time: 00:00:30 Health: 17/17 AC: 3 Str: 12 XL: 1 Next: 80% Magic: 3/3 EV: 12 Int: 11 God: Gold: 17 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 shortbow {bow} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.7 Fighting + Level 4.0 Bows - Level 1.7 Dodging - Level 0.8 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +1 shortbow (weapon) {bow} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of immolation {!r!r} d - a scroll of teleportation {unknown} f - a scroll of acquirement Potions e - 2 potions of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) #..........# ###...... ########..........#####....#.#.# .......#......†.....†...)....... ≈≈≈≈≈≈............######.#.##... #####≈#########.######.....#.. #8..#≈# #.# #...)#.#..... #...#≈# #.###............. '...#≈# #####.#....#.#.#...#.# #...#≈# #.....@............... #8.8#≈. .†.###.##.#.#.#.#.#.#.# ##'##≈ #. #........(..... ##.# #. #########..### #8.# # #. ..# ##.#≈# .. .# ''.8♣ #. # ##.#≈# #. #8.### There were no monsters in sight! Message History A frilled lizard comes into view. x2 You shoot an arrow. The arrow closely misses the ball python. The frilled lizard hisses angrily. x2 You shoot an arrow. The arrow hits the ball python. You shoot an arrow. The arrow hits the ball python. The frilled lizard hisses. The ball python bites you. The ball python barely misses you. You shoot an arrow. The arrow hits the ball python! You kill the ball python! You shoot an arrow. The arrow hits the frilled lizard. You kill the frilled lizard! You shoot an arrow. The arrow closely misses the frilled lizard. The frilled lizard misses you. You shoot an arrow. The arrow barely misses the frilled lizard. The frilled lizard bites you but does no damage. You shoot an arrow. The arrow hits the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! HP[-1] You take 1 damage, and now have 16/17 hp. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a ball python corpse. A goblin comes into view. It is wielding a +0 hunting sling. Things that are here: a +0 dagger {short}; a goblin corpse; HP[+1] Your hp is fully restored (17). You shoot an arrow. The arrow closely misses the goblin. The goblin shouts! You shoot an arrow. The arrow hits the goblin. The goblin shoots a sling bullet. The sling bullet closely misses you. You shoot an arrow. The arrow barely misses the goblin. The goblin shoots a sling bullet. The sling bullet hits you. You shoot an arrow. The arrow misses the goblin. The goblin shoots a sling bullet. The sling bullet hits you. You shoot an arrow. The arrow hits the goblin. You kill the goblin! Your Bows skill increases to level 4! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP[-4] You take 4 damage, and now have 13/17 hp. MASSIVE DAMAGE!! (PAUSE) No target in view! f - a scroll labelled KECWAL DEYFETS Things that are here: a +0 hunting sling {sling}; a +0 dagger {short}; a goblin corpse HP[+4] Your hp is fully restored (17). A hobgoblin and a rat come into view. You shoot an arrow. The arrow hits the hobgoblin. The hobgoblin shouts! You shoot an arrow. The arrow hits the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! This is a scroll of acquirement! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 | ---------------+----+----- Bows | 4 | 4.0 Fighting | | 1.7 Dodging | | 1.7 Stealth | | 0.8 Action || total -------------------------++------- Fire: Shortbow || 20 Armor: Leather armour || 1 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_rooms, shapermc_ecumenical_altar_acropolis, hangedman_decor_riveting Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Demigod Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 105 | D:1 | Reached skill level 4 in Bows 188 | D:1 | Identified a scroll of acquirement 188 | D:1 | Quit the game Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 frilled lizards (D:1) 7 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 195 | 195 | 0 | 0 | 159 | 1 | 195.0 | Dungeon | 195 | 195 | 0 | 0 | 159 | 1 | 195.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 195 daAuts