Seeded DCSS version 0.29-a0-356-g7bc237e783 (webtiles) character file. Game seed: 13387057801375688922 (custom seed) 23 zeratav the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Apr 25, 2022. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (1291 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 1291, Time: 00:02:28 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 95% Magic: 1/5 EV: 13 Int: 20 God: Gold: 38 SH: 0 Dex: 10 Spells: 4/6 levels left rFire + . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . f - ring "Hare" {rF+ rC+} rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.5 Spellcasting + Level 4.4 Conjurations + Level 0.5 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Sandblast Erth 8% 2d5 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Stone Arrow Conj/Erth 24% 3d8 16% 3 Dazzling Flash Conj/Hex 22% N/A 19% 3 Passwall Tmut/Erth 2% N/A 21% 2 Sublimation of Blood Necr 2% N/A 22% 2 Wereblood Tmut 2% N/A 22% 2 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Summon Hydra Summ 1% N/A 100% 7 Inventory: Hand Weapons e - a +0 hunting sling {sling} (You found it on level 1 of the Dungeon) Missiles j - 31 stones {throwing} Jewellery f - the ring "Hare" (left tentacle) {rF+ rC+} (You acquired it on level 1 of the Dungeon) [ring of protection from cold] rF: It protects you from fire. rC: It protects you from cold. Scrolls b - 2 scrolls of teleportation {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of enchant armour {unknown} Potions a - a potion of magic c - 2 potions of curing {unknown} h - a potion of heal wounds {unknown} o - a potion of attraction {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence #†..# ##. ##..# #.. #..# #.. #..# #.. #..# #.. .#..# #.## .##..# . #.@######..#...# #..##@.......##...# #..........###..### #........###...## #.###........### # ########## You could see Terence. Message History Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. You kill the quokka! MP[-1] You lost 1 mp, and now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a stone staircase leading up here. A hobgoblin comes into view. MP[+1] Your mp is fully restored (5). The hobgoblin shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! MP[-1] You lost 1 mp, and now have 4/5 mp. You see here a hobgoblin corpse. You now have 38 gold pieces (gained 12). Terence the Incautious comes into view. He is wielding a +0 hand axe. MP[+1] Your mp is fully restored (5). Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (asleep, 100% to hit) The magic dart hits Terence. Terence shouts! MP[-1] You lost 1 mp, and now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (lightly wounded, 84% to hit) The blast of sand hits Terence. j - 34 stones {throwing} MP[-1] You lost 1 mp, and now have 3/5 mp. Casting: Sandblast (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 84% to hit) The blast of sand hits Terence but does no damage. j - 33 stones {throwing} MP[-1] You lost 1 mp, and now have 2/5 mp. Casting: Sandblast (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 84% to hit) The blast of sand hits Terence but does no damage. j - 32 stones {throwing} Terence hits you with a +0 hand axe. HP[-3] MP[-1] You take 3 damage, and now have 14/17 hp. You lost 1 mp, and now have 1/5 mp. Casting: Sandblast (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 84% to hit) The blast of sand hits Terence but does no damage. j - 31 stones {throwing} Terence completely misses you. MP[-1] You lost 1 mp, and now have 0/5 mp. You tentacle-slap Terence. Your grab misses Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * HP[-6] You take 6 damage, and now have 8/17 hp. MASSIVE DAMAGE!! (PAUSE) You tentacle-slap Terence but do no damage. Your grab misses Terence. Terence misses you. You tentacle-slap Terence but do no damage. Your grab misses Terence. You squeeze Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * HP[-2] You take 2 damage, and now have 6/17 hp. You tentacle-slap Terence. You grab Terence. You constrict Terence. Terence hits you with a +0 hand axe! You die... Action || total -------------------------++------- Melee: Unarmed || 14 Constrict || 4 Tentacles || 3 Punch || 1 Cast: Magic Dart || 32 Sandblast || 4 Use: Scroll || 1 Dodge: Dodged || 10 Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_rooms, shapermc_ecumenical_altar_acropolis, hangedman_decor_riveting D:2: layout_loops_corners, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_b, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_b, minmay_randomly_rotated_circles, uniq_crazy_yiuf_cottage, uniq_terence, uniq_jessica Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 248 | D:1 | Identified a scroll of acquirement 248 | D:1 | Acquired the ring "Hare" {rF+ rC+} 255 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 352 | D:1 | You pick up a book of Geomancy and begin reading... 352 | D:1 | You add the spells Sandblast, Passwall and Stone Arrow to | your library. 652 | D:1 | Learned a level 1 spell: Sandblast 669 | D:1 | Found a faded altar of an unknown god. 972 | D:1 | You pick up a book of Blood and begin reading... 972 | D:1 | You add the spells Sublimation of Blood, Wereblood and | Summon Hydra to your library. 1279 | D:2 | Noticed Terence 1291 | D:2 | Slain by Terence Vanquished Creatures 2 ball pythons (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins A quokka (D:2) 4 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 33 | 0 | 0.0 | 22 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 29 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1290 | 1159 | 131 | 221 | 824 | 2 | 645.0 | Dungeon | 1290 | 1159 | 131 | 221 | 824 | 2 | 645.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1185 daAuts D:2: 104 daAuts