Seeded DCSS version 0.29-a0-356-g7bc237e783 (webtiles) character file. Game seed: 13387057801375688922 (custom seed) 7 zeratav the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Apr 25, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (287 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 287, Time: 00:00:47 Health: 17/17 AC: 1 Str: 6 XL: 2 Next: 4% Magic: 3/5 EV: 13 Int: 20 God: Gold: 17 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Inventory: Hand Weapons d - a +0 dagger (weapon) {short} (You took it off a goblin on level 1 of the Dungeon) Scrolls b - a scroll of teleportation {unknown} e - a scroll of acquirement Potions a - a potion of magic c - 2 potions of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ....#.#)#...#.#.#...# ...............#....# #.#.#.#.#.#.#.#.#...# #........(..........# #########..#####.#### ########...# #.# ...........# #.# ########...# #.#### ##### #@...# ...........# #######....# #.#### #.# #.# #.# #.# There were no monsters in sight! Message History A goblin comes into view. It is wielding a +0 dagger. You barely miss the frilled lizard. Your grab misses the frilled lizard. You squeeze the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. A frilled lizard comes into view. The frilled lizard hisses angrily. The goblin misses you. You closely miss the frilled lizard. Your grab misses the frilled lizard. Your squeeze misses the frilled lizard. The frilled lizard bites you. The goblin hits you with a +0 dagger. HP[-3] You take 3 damage, and now have 8/11 hp. MASSIVE DAMAGE!! (PAUSE) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You see here a frilled lizard corpse. MP[+1] The frilled lizard attacks as you move away! The frilled lizard bites you but does no damage. You tentacle-slap the frilled lizard. Your grab misses the frilled lizard. The frilled lizard unfolds its giant frill. The frilled lizard misses you. You barely miss the frilled lizard. Your grab misses the frilled lizard. The frilled lizard completely misses you. You tentacle-slap the frilled lizard. You kill the frilled lizard! You barely miss the goblin. You grab the goblin. You squeeze the goblin. You kill the goblin! d - a +0 dagger {short} A ball python comes into view. You see here a frilled lizard corpse. The ball python hisses angrily. Things that are here: a +0 dagger {short}; a goblin corpse MP[+1] Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? Okay, then. d - a +0 dagger (weapon) {short} The ball python bites you. The ball python barely misses you. HP[-2] You take 2 damage, and now have 6/11 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ball python. Your grab misses the ball python. You squeeze the ball python. You kill the ball python! You have reached level 2! HP[+4] MP[+1] You now have 17 max hp (+6). You regained 4 hp, and now have 10/17 hp. Things that are here: a +0 dagger {short}; a goblin corpse You start resting. HP[+1] MP[+2] Your mp is fully restored (5). You see here a +0 hunting sling {sling}. Key pressed, stopping explore. e - a scroll labelled KECWAL DEYFETS HP[+6] Your hp is fully restored (17). You see here 16 stones {throwing}. A rat comes into view. The magic dart hits the rat. MP[-1] You lost 1 mp, and now have 4/5 mp. The magic dart hits the rat. You kill the rat! MP[-1] You lost 1 mp, and now have 3/5 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) This is a scroll of acquirement! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Melee: Unarmed || 6 Tentacles || 3 Dagger || 1 Constrict || 1 Cast: Magic Dart || 6 Armor: Skin || 1 Dodge: Dodged || 4 Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_rooms, shapermc_ecumenical_altar_acropolis, hangedman_decor_riveting Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 126 | D:1 | Reached XP level 2. HP: 10/17 MP: 3/5 287 | D:1 | Identified a scroll of acquirement 287 | D:1 | Quit the game Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 frilled lizards (D:1) A rat (D:1) 7 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 11 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 11 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 286 | 286 | 0 | 20 | 230 | 1 | 286.0 | Dungeon | 286 | 286 | 0 | 20 | 230 | 1 | 286.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 286 daAuts